XSI2Indigo
hi all XSIers,
due to the skylight implementation (Z axis over our head) i had to turn back to a coords-sys switching. Now to use "correctly" XSI2Indigo the top view will have XY coords, the front view XZ coords, the right view YZ coords.
So XSI coords will be converted as follows:
Indigo <-------- XSI
X <-------- X
Y <-------- -Z
Z <-------- Y
Sorry for this workaround, but at the mom we have to manage Y-Up.
Best for all, Riccardo.
due to the skylight implementation (Z axis over our head) i had to turn back to a coords-sys switching. Now to use "correctly" XSI2Indigo the top view will have XY coords, the front view XZ coords, the right view YZ coords.
So XSI coords will be converted as follows:
Indigo <-------- XSI
X <-------- X
Y <-------- -Z
Z <-------- Y
Sorry for this workaround, but at the mom we have to manage Y-Up.
Best for all, Riccardo.
Last edited by rgigante on Wed Nov 08, 2006 6:50 pm, edited 1 time in total.
H i all,
the following image after some new functions implemented:
- enable/disable hidden object export
- enable/disable UV's export
- use Dummy Material
- some ui reorganization
- physical sky export
- XSI ambience color export
tbd:
- indigo texture coords helper
- HDRI image based lighting
- model instancing (to reduce file size and increase scene export speed)
A lil preview
(30MB .xml file)

http://img398.imageshack.us/img398/6757 ... igoqf9.jpg
Best regards, Riccardo
the following image after some new functions implemented:
- enable/disable hidden object export
- enable/disable UV's export
- use Dummy Material
- some ui reorganization
- physical sky export
- XSI ambience color export
tbd:
- indigo texture coords helper
- HDRI image based lighting
- model instancing (to reduce file size and increase scene export speed)
A lil preview


http://img398.imageshack.us/img398/6757 ... igoqf9.jpg
Best regards, Riccardo
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- Posts: 4
- Joined: Sun Oct 29, 2006 6:32 am
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- Posts: 4
- Joined: Sun Oct 29, 2006 6:32 am
Hi Guys ...
Hey rgigante .. Xsi 6 is released .. and there are new rendering SDK as softimage said :
http://www.softimage.com/products/xsi/default.aspx
From Softimage Site :
Hey rgigante .. Xsi 6 is released .. and there are new rendering SDK as softimage said :
http://www.softimage.com/products/xsi/default.aspx
From Softimage Site :
is this make any difference for develop your exporter ..Develop:
A Technical Director’s dream come true, XSI lets you use the best language for the job, offering integrated C#, and support for Python v.2.5 and .NET compliant languages. A Tools Development Environment (TDE) gives developers a dedicated environment for customization and plug-in development. With a completely programmable realtime shader pipeline, a dedicated framework to host custom applications, and a rendering SDK that makes it possible to integrate 3rd party renderers, XSI is simply the most customizable 3D package available
Hi guys,
as promised the development is getting on and on.
At this time has been included the "UV Helper". This functionality, together with a renewed UV engine, led the user to choose different texture supports for color texture and bump texture. It also capable to handle any other uv_set Indigo will include in the future.
After a complete recoding of the geometry exporter code, this functionality is also available to define texture support on clusters.
Here's a lil shot.

http://img398.imageshack.us/img398/8909 ... rokbc6.jpg
Next step... should be model instancing.
Any feedback appreciated.
Regards, Riccardo.
as promised the development is getting on and on.
At this time has been included the "UV Helper". This functionality, together with a renewed UV engine, led the user to choose different texture supports for color texture and bump texture. It also capable to handle any other uv_set Indigo will include in the future.
After a complete recoding of the geometry exporter code, this functionality is also available to define texture support on clusters.
Here's a lil shot.

http://img398.imageshack.us/img398/8909 ... rokbc6.jpg
Next step... should be model instancing.
Any feedback appreciated.
Regards, Riccardo.
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