How do make reflections like this?
How do make reflections like this?
How do make reflections like in this image below?
Look at the metal part.
http://www.indigorenderer.com/joomla/in ... temId=8553
Here is a gradient example I made in PSP X.
Other images from the gallery
http://www.indigorenderer.com/joomla/in ... emId=18526
http://www.indigorenderer.com/joomla/in ... emId=21152
http://www.indigorenderer.com/joomla/in ... itemId=263
http://www.indigorenderer.com/joomla/in ... itemId=157
Look at the metal part.
http://www.indigorenderer.com/joomla/in ... temId=8553
Here is a gradient example I made in PSP X.
Other images from the gallery
http://www.indigorenderer.com/joomla/in ... emId=18526
http://www.indigorenderer.com/joomla/in ... emId=21152
http://www.indigorenderer.com/joomla/in ... itemId=263
http://www.indigorenderer.com/joomla/in ... itemId=157
- Attachments
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- Reflection Example
- gradient.png (2.09 KiB) Viewed 4081 times
Last edited by JDA on Sun Apr 06, 2008 7:31 am, edited 1 time in total.
Here you go, not exactly what you wanted, but had no time to test more. You'll see - it's just about the arangement of the light-planes, because it's of course the enviroment you see in the reflection.
- Attachments
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- Unbenannt-1.jpg (208.54 KiB) Viewed 3958 times
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- im1207397414.png (469.98 KiB) Viewed 3958 times
@ zomB
The normals were pointing outward.
I didn't bother to bevel any edges
as this was just a quick test.
@Kram1032
What is the reason for using the split edge modifier?
Here is my lastest test.
I had to add an emitter plane x2 + 1/3 longer
then the cylinder to get it to look right.
The normals were pointing outward.
I didn't bother to bevel any edges
as this was just a quick test.
@Kram1032
What is the reason for using the split edge modifier?
Here is my lastest test.
I had to add an emitter plane x2 + 1/3 longer
then the cylinder to get it to look right.
- Attachments
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- Render
- 34210.png (170.48 KiB) Viewed 3846 times
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- Studio setup.
- 34311.png (4.22 KiB) Viewed 3846 times
Even if it's just a quick test: The edgesplit modifier gets rid of all your normalsmoothing problems
It splits edges, where the angle of the normals would be too small to look right. you should always use it, no matter if you use Indigo or Blender Internal - though *definitely* use it with Indigo
(especially where you have very sharp edges, like in that stick with it's 90° edge)


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- Posts: 34
- Joined: Thu Dec 06, 2007 11:52 pm
verrrry usefull tip Mr Kram !!Kram1032 wrote:Even if it's just a quick test: The edgesplit modifier gets rid of all your normalsmoothing problemsIt splits edges, where the angle of the normals would be too small to look right. you should always use it, no matter if you use Indigo or Blender Internal - though *definitely* use it with Indigo
(especially where you have very sharp edges, like in that stick with it's 90° edge)
Thx
thanks, though, everyone could have found that one, as I already wrote that, like, hundred times or so? - And I'm not the only one, who repeatedly said that in the past.
There should be a "general hints" forum, where you *only* have hints. NO questions. And the subforums should contain:
Indigo
Violet
and all the Converters.
Hum, maybe I should poll that idea
There should be a "general hints" forum, where you *only* have hints. NO questions. And the subforums should contain:
Indigo
Violet
and all the Converters.
Hum, maybe I should poll that idea

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