Announcements, requests and support regarding the Blender Indigo export script
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catsupkid
- Posts: 3
- Joined: Mon Mar 10, 2008 3:53 pm
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by catsupkid » Wed Mar 12, 2008 8:29 am
I don't know if you saw my other post, but I've decided to try rendering something made in blender, just to see if it works.
Well, this is what I got. It appears to be rendering around my object. Any solutions? There should be sss on the background (but, it looks like that isn't rendering) and transparency on the pawn.
(It was a low poly object; just a bezier spun around the z axis.)
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Steve S
- Posts: 7
- Joined: Wed Feb 27, 2008 6:35 pm
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by Steve S » Wed Mar 12, 2008 5:14 pm
It might be a normals problem. In blender, select the object, go into Edit mode and hit Ctrl N to make all the normals outside.
Steve S.
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Photoguy
- Posts: 78
- Joined: Fri Jan 18, 2008 2:44 am
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by Photoguy » Wed Mar 12, 2008 8:17 pm
Like he said, but it also may be that the normals are switched inward, try pressing CTRL+SHIFT+N and that will reverse them.
Try both, hopefully one works.
That is wierd, i made something excatly like that, it was supposed to be pawn, but i messed up.
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