scene from metropolis. need lighting advice
scene from metropolis. need lighting advice
I'm back once again to beg help from those with more wisdom than myself. Right now i'm doing a frame from the movie 'metropolis', which i suppose it kind of funny since i'm using metropolis light transport to do it.
This image is very preliminary, i'm just setting up composition and lighting at the moment, no love to the models yet. The problem i'm having now is trying to figure out how to do the 'energy rings'. I'll post the screencap from the movie since the movie is now public domain so you can compare. What i need is a way to make them semi transparent.
I tried to blend an emitter and a null but all i got was a null. any suggestions on how to achieve this effect? maybe an SSS texture with an ior of 1 and very low scattering with a thin light ring inside the torus? has anyone tried anything like this, advice would be greatly appreciated. I can't even figure out how to do it in post production.
ok , nuff blabbing, here's the pics.
This image is very preliminary, i'm just setting up composition and lighting at the moment, no love to the models yet. The problem i'm having now is trying to figure out how to do the 'energy rings'. I'll post the screencap from the movie since the movie is now public domain so you can compare. What i need is a way to make them semi transparent.
I tried to blend an emitter and a null but all i got was a null. any suggestions on how to achieve this effect? maybe an SSS texture with an ior of 1 and very low scattering with a thin light ring inside the torus? has anyone tried anything like this, advice would be greatly appreciated. I can't even figure out how to do it in post production.
ok , nuff blabbing, here's the pics.
- Attachments
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- screen cap from the best movie of all time
- best_shot.jpg (19.6 KiB) Viewed 14601 times
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- my first test render
- im1203688808.jpg (89.84 KiB) Viewed 14601 times
Last edited by Vampyre on Tue Feb 26, 2008 4:03 am, edited 2 times in total.
sorry, the only way to do it currently would be to render it twice, once with and once without rings and then blend the image as needed 
You know: Emitters aren't materials.
*ANY* Emitter actually has a black diffuse material, which doesn't reflect (or refract) any light at all.
What you'd need, is a volume emitter, which isn't yet implemented in Indigo.

You know: Emitters aren't materials.
*ANY* Emitter actually has a black diffuse material, which doesn't reflect (or refract) any light at all.
What you'd need, is a volume emitter, which isn't yet implemented in Indigo.
but they wont be generating light , so the materials that you can see through the rings, will be considerably darker than they would be in the second image, the one with the light rings. when i go to blend the images together wouldn't it look like the materials behind the light rings were darker? its hard to describe what i'm saying.
lemme try again
image 1 = image with transparent diffuse rings
image 2 = image with light rings
image 3=image 2, with image one layered over it using a mask of the rings, so there is transperancy.. right? it seems like anything behind the rings would be too dark in image 1
i'm running a test now with a transparent torus filled with smoke, and a very thin filimant of light. But i think i'll try this method as well , just to see what the results would be.
lemme try again
image 1 = image with transparent diffuse rings
image 2 = image with light rings
image 3=image 2, with image one layered over it using a mask of the rings, so there is transperancy.. right? it seems like anything behind the rings would be too dark in image 1
i'm running a test now with a transparent torus filled with smoke, and a very thin filimant of light. But i think i'll try this method as well , just to see what the results would be.
Guys? I see what you're saying, and normally that would work fine. But I think Vampyre's point is the those are the *only* light sources in the scene (looks like it anyway). So, you take those out, to get a clean background plate, and no more light sources.
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
I know.
Actually I waited for Vampyre to say just that
(or post the bug-message or something)
@ Vampyre:
*If* that's the case - that your rings are the only lightsource,
your current method will be quite the only one, besides using some different transparent or translucent materials, instead of SSS...
Actually I waited for Vampyre to say just that

(or post the bug-message or something)
@ Vampyre:
*If* that's the case - that your rings are the only lightsource,
your current method will be quite the only one, besides using some different transparent or translucent materials, instead of SSS...
they are not the only light source, but they are 5 to 10 times brighter than the others.. and yeah ,that was what i was trying to say. I've been sick with the flu and its messing with my head, sorry for being hard to understand.
the SSS transparent tubes with thin light filaments produced a beautiful image, but it had flaws i didn't want to mess with, plus it would have taken forever. but i think i've found a post pro method that will provide adequate results. rather than blending two images, im just rendering the rings really thin, and then using the gimp to dilate and blur them.. so the edges blur into the image.
BbB: accurate? can floating energy rings be accurate?
I see now what kram means though i think.
the SSS transparent tubes with thin light filaments produced a beautiful image, but it had flaws i didn't want to mess with, plus it would have taken forever. but i think i've found a post pro method that will provide adequate results. rather than blending two images, im just rendering the rings really thin, and then using the gimp to dilate and blur them.. so the edges blur into the image.
BbB: accurate? can floating energy rings be accurate?

Ok, problem solved.
At the "accurate" question:
Yes, floating rings can be perfectly accurate.
For example, you can get them to float with magnetism
(though, I guess, it's hard to control...)
and the glowing part isn't all that unrealistic.
The main question is, how they can glow (seemingly) without battery, that intensive and white ^^
At the "accurate" question:
Yes, floating rings can be perfectly accurate.
For example, you can get them to float with magnetism

and the glowing part isn't all that unrealistic.
The main question is, how they can glow (seemingly) without battery, that intensive and white ^^
duh, with pixie dust.
actually, if were gonna nerd it up and try to figure this out, i'll have a go at it.
first off, in this scene there are no humans. who's to say the robot isn't in a glass chamber filled with highly pressurized gas of some sort that glows when excited? Or not, i have no clue, im totally talking out of my butt if you havn't guessed..
I did see a video of a completely stunning 3d volumetric display though, that could project (star wars style) holograms in a dense gas chamber... so maybe thats what these are?
http://www.youtube.com/watch?v=GQT0vcw7 ... re=related
actually, if were gonna nerd it up and try to figure this out, i'll have a go at it.
first off, in this scene there are no humans. who's to say the robot isn't in a glass chamber filled with highly pressurized gas of some sort that glows when excited? Or not, i have no clue, im totally talking out of my butt if you havn't guessed..
I did see a video of a completely stunning 3d volumetric display though, that could project (star wars style) holograms in a dense gas chamber... so maybe thats what these are?
http://www.youtube.com/watch?v=GQT0vcw7 ... re=related
- Neobloodline
- Posts: 136
- Joined: Mon Nov 12, 2007 9:54 am
You could use Blender3d's internal renderer... I know that won't be popular among the fanbois but it really is a very nice renderer and growing daily. The ring effects and more can be achieved with blenders halo effects. You can make one halo white and small and make another colored halo at 50percent opacity (and play with halo settings) overtop of it and get a very nice glowy look. Also use aprox. ambient occlusion and soft shadows and it would do nicely for your picture.
once I made strong shadeless white out of pure white diffuse (1.0 1.0 1.0), other materials in the scene I made much darker (i.e. for "red" material I set to 0.07 0.01 0.01), then I made tonemapping much brighter to make very dark image few times brighter. Indirect light was lost, but my white diffuse turned into kind of emitter 
Maybe you can try this?
(Of course diffuse doesn't send the light and it's still only reflector so you need to have emitter in the scene)

Maybe you can try this?

(Of course diffuse doesn't send the light and it's still only reflector so you need to have emitter in the scene)
Neobloodline I considered using blender to do the rings. but even with all its new features in the upcoming version (and it has quite a few nice ones, love the blurred reflections) its still a biased rendering engine. indigo just has a quality about it that is really , really hard to get with other raytracers. for instance, making high res toroid area lights in blender doesn't sound like fun 
that being said i did think of using blender to do halos for the rings, and then layering them on the indigo rendered image, but i was concerned that the images would clash.. they wouldn't match up properly color wise.
i will how ever, i think, be using blenders nodes to blur the final rings using a mask.
sth
thats not a bad suggestion, i considered that too, in fact this was my first plan before i decided that just post pro would be the easiest route. since my scene is modeled in blender, using it to do post production with its wonderful node system will be a snap, and my test came out pretty decent.
now i'm on to modeling the robot, adding in the power cables, setting up the composition.
Do u guys think that i have too many rings in my version? should i reduce it to two sets?

that being said i did think of using blender to do halos for the rings, and then layering them on the indigo rendered image, but i was concerned that the images would clash.. they wouldn't match up properly color wise.
i will how ever, i think, be using blenders nodes to blur the final rings using a mask.
sth
thats not a bad suggestion, i considered that too, in fact this was my first plan before i decided that just post pro would be the easiest route. since my scene is modeled in blender, using it to do post production with its wonderful node system will be a snap, and my test came out pretty decent.
now i'm on to modeling the robot, adding in the power cables, setting up the composition.
Do u guys think that i have too many rings in my version? should i reduce it to two sets?
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