exit portal
exit portal
Hi, I just wanted to share with all this a simple test that shows how important the use of the exit portal.
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- 3d-amb_test01metapixel.jpg (116.66 KiB) Viewed 4763 times
How do i use an Exit portal?
*Edit Nm i figured it out!
Good to know thanks!
*Edit Nm i figured it out!
Good to know thanks!
Website
http://www.surrient.com/
http://www.surrient.com/
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thnx to suv to implement it so good via max exporter...btw...an bug or neseccery bad thing is the direction of light is not the same after the exit portal apply....
i think Ono know about this is not something new!!!
i think Ono know about this is not something new!!!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
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M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Yeah, you can do a bigger box (or plane...)
The geometry should:
If you make it too big (for example a big cube over the whole scene), the time increase will be far too minimal.
If the geometry is very complex, it's not as efficient.
If the normals point in the wrong direction, no light will come through them. They'll render as black walls (at least with BiDir)
The geometry should:
- be as simple as possible
- perfectly go over the whole "hole"
- have it's normals pointing in the direction the light is supposed to go.
If you make it too big (for example a big cube over the whole scene), the time increase will be far too minimal.
If the geometry is very complex, it's not as efficient.
If the normals point in the wrong direction, no light will come through them. They'll render as black walls (at least with BiDir)
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