Physical sky without sun

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Thu Jan 24, 2008 8:13 am

This is similar to what the Kramster mentioned , but what if you:

1. Render a mirrorball in an empty sun+sky scene (http://www.indigorenderer.com/joomla/fo ... hp?p=27814 - images are dead :( ) and then edit the resulting environment map in photoshop to remove the sun.

2. Next render the same scene without the mirror ball.

3. Render your scene using the envmap from #1

4. Render your scene again, with alpha map enabled.

5. Composite #4 on top of #2

lrsuser
Posts: 22
Joined: Tue Mar 06, 2007 6:56 am

Post by lrsuser » Thu Jan 24, 2008 10:16 am

kind of side tracking...
but how do you render alpha channel render using Skindigo/Indigo.

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Post by Whaat » Thu Jan 24, 2008 10:29 am

lrsuser wrote:kind of side tracking...
but how do you render alpha channel render using Skindigo/Indigo.
- get Indigo 1.0.6
- delete 'indigo_1_0_5_path.txt' file located in your Sketchup/plugins directory
- run SU
- locate 'indigo.exe' for version 1.0.6 when prompted
- go to 'Advanced' in Render Settings dialog
- click 'open inifile.txt'
- change bottom line to "render_foreground_alpha" "true" and then save the text file
- now render as usual (first turn bidirectional off, it doesn't work with alpha at the moment)

lrsuser
Posts: 22
Joined: Tue Mar 06, 2007 6:56 am

Post by lrsuser » Fri Jan 25, 2008 5:30 am

ah thanks!..i'll try it out

User avatar
ZYX
Posts: 140
Joined: Sun Dec 02, 2007 12:35 pm

Post by ZYX » Mon Jan 28, 2008 1:27 pm

Well I guess I'm trying to get the opposite, when i use environment maps (lat_long) i notice that there are almost no hard shadows, but what can i do if I want hard shadows in the render? Is it possible to get hard shadows in indigo using environment maps?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Mon Jan 28, 2008 1:50 pm

Yes it is, simply by using some extra light sources => Mesh Emitters.
To get a hard shadow, the lightsource needs to be far away and small...
But its hard to get your meshlight - env_map light power tweaked a way, that both sources are visible... try a blackBody emitter and reduce the gain...
polygonmanufaktur.de

User avatar
kwistenbiebel
Posts: 496
Joined: Sat Jan 27, 2007 12:31 am

Post by kwistenbiebel » Tue Feb 12, 2008 2:46 pm

Having the ability to render sky without direct sun is no luxury for architectural rendering.

In Fry render you can mix the sky/sun ratio as layers (much like Maxwells multilight but Maxwell has no sun/sky seperation).

In that way, the sun strength can be controlled seperately from sky intensity, a thing that is now lacking in Indigo unfortunately.

So my vote +1 for this feature.

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Post by Pibuz » Tue Feb 12, 2008 9:59 pm

@ kwisten

Yes, in Maxwell's mxi system there's no sky/sun separation, but you can render a physical sky without sun unchecking the sun option in the sky/sun system. I've seen it's useful for example in indoor shots, when calculating a direct lighting for a north-orientated room is useless.

Post Reply
23 posts

Who is online

Users browsing this forum: No registered users and 105 guests