Indigo 0.6 promotional image competition

General News and accouncements regarding the Indigo render engine
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joegiampaoli
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Post by joegiampaoli » Fri Oct 27, 2006 11:01 am

he he, :) Thx guys, actually thx to radiance for his blender tutorial, I wouldn't of known how to do this....
Joe Giampaoli
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afecelis
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Post by afecelis » Fri Oct 27, 2006 11:21 am

wow Joe, beautiful render!!! :shock: :shock: Congrats man! :D
Is that sunlight or a mesh emitter outside?
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BZ Win
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Post by BZ Win » Fri Oct 27, 2006 11:25 am

Its good, but I can see the faces on the left couch... :(

Other then that, wonderful piece...

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joegiampaoli
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Post by joegiampaoli » Fri Oct 27, 2006 12:10 pm

afecelis wrote:wow Joe, beautiful render!!! :shock: :shock: Congrats man! :D
Is that sunlight or a mesh emitter outside?
It's only white background light, no meshlight, simulating sort of a bright cloudy day.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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joegiampaoli
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Post by joegiampaoli » Fri Oct 27, 2006 12:13 pm

BZ Win wrote:Its good, but I can see the faces on the left couch... :(

Other then that, wonderful piece...
Yes, I know... :cry: figured out I forgot to smooth the surfaces when I finished the render, thinking of re-rendering, or leave it that way, sort of gives a wrinkled effect..., anyway, these type of things sometimes help to prove that it was made in 3D...

I'll leave it up to you guys to decide...

Leave it or rerender it?
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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BZ Win
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Post by BZ Win » Fri Oct 27, 2006 12:15 pm

I would re render it, it does make the couch look a touch painful to sit on :p

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OnoSendai
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Post by OnoSendai » Fri Oct 27, 2006 1:06 pm

Rerender with smoothing :)

Another thing is that the couch leg material looks wrong if it's trying to be metal. try using one of the nk data files, such as aluminium.

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joegiampaoli
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Post by joegiampaoli » Fri Oct 27, 2006 1:31 pm

Master Ono has spoken.....

Will re-render and fix the sofa legs, although maybe they look that way because all light is diffuse and there is no sharp light to cast sharp reflections, will see what I can do, maybe silver? a little closer to steel?....

:wink:
Last edited by joegiampaoli on Fri Oct 27, 2006 1:36 pm, edited 1 time in total.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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StompinTom
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Post by StompinTom » Fri Oct 27, 2006 1:33 pm

heres my current one, this is subject to radical change within the next couple days.
Image

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joegiampaoli
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Post by joegiampaoli » Fri Oct 27, 2006 3:10 pm

joegiampaoli wrote:Master Ono has spoken.....

Will re-render and fix the sofa legs, although maybe they look that way because all light is diffuse and there is no sharp light to cast sharp reflections, will see what I can do, maybe silver? a little closer to steel?....

:wink:
Ok I was absolutely wrong....light has nothing to do...using aluminum like you proposed Nick, wow!!! it's looking nice.

Thx! :D
Joe Giampaoli
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8bstudio
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Post by 8bstudio » Fri Oct 27, 2006 8:13 pm

here my image
Image
I don't like the ground... some ideas??

atmmatt
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Post by atmmatt » Sat Oct 28, 2006 2:04 am

I'm about half done but just found out I will be busy all weekend and today sorry I can't finish. I don't think mine was good enough but I can't even finish now :( Good work and luck everyone else.
"To be, or not to be" That is a question?

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tungee
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Post by tungee » Sat Oct 28, 2006 6:23 am

Hi ono can we squeeze the deadline ,im busy too 8)
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joegiampaoli
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Post by joegiampaoli » Sat Oct 28, 2006 7:46 am

8bstudio wrote: I don't like the ground... some ideas??
Your ground is quite tiled, and flat, try modelling it a bit irregular to give it some dirt mounds (slightly though) and use another texture, bigger so it doesn't tile so much.

EDIT: Here is a site with a bunch of textures, you might find a good one there.

http://www.cgtextures.com

:)
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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BZ Win
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Post by BZ Win » Sat Oct 28, 2006 9:46 am

here it is, Im happy with it, and well, I have other more important things on the go.

Here is the small version:

Image

And an HD version for those who want to see every detail :p (yea...still grainy...)

http://bzfusion.net/blender/wine/hdwine.png

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