gotta weird shadows

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if U abandon indi when Ono stops developing it?

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pxl666
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Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Thu Dec 20, 2007 7:57 pm

thanx 4 support guys. heres scene im working on - i had issues mentioned before on the base of the lamp u see and on the glass next to it...thanks to edgesplit these are gone now...but - do u see the bottom of the lampshade? its black and it shouldnt - the shade itself is a diffuse transparent and there is a emitter bulb inside (500w/500eff) and i dont know why the bottom is BLACK...???
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CTZn
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Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Dec 21, 2007 3:13 am

i dont know why the bottom is BLACK...???
Maybe you've left some face with inverted normals here :?:
obsolete asset

pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Fri Dec 21, 2007 6:30 am

CTZn wrote:
i dont know why the bottom is BLACK...???
Maybe you've left some face with inverted normals here :?:
nooooo cmon...hehehh im not that kind of newbie...its cylinder - extruded in...

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CTZn
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Location: Paris, France

Post by CTZn » Fri Dec 21, 2007 9:06 am

Oki oki sorry I've been asking :)

Well that issue is a mystery to me...
obsolete asset

pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Fri Dec 21, 2007 1:25 pm

CTZn wrote:Oki oki sorry I've been asking :)

Well that issue is a mystery to me...
so i deleted inner faces and closed the cylinder...and thats it - thanx 4 help anyway!!!

alex
Posts: 13
Joined: Mon Nov 05, 2007 2:14 am

Post by alex » Sat Dec 22, 2007 4:31 am

nice render !
Try to change the floor bump map (this one is really too low resolution), and BTW, the headphones are flying ;)

pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Sat Dec 22, 2007 4:38 am

alex wrote:nice render !
Try to change the floor bump map (this one is really too low resolution), and BTW, the headphones are flying ;)
yapp - its still WIP...

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