Show off your final renders
-
Dacksoldier
- Posts: 101
- Joined: Mon Apr 02, 2007 1:38 pm
Post
by Dacksoldier » Tue Dec 18, 2007 3:46 pm
ok here is that closeup of one of the bearings
-
Attachments
-

- Time elapsed: 12 h, 54 m, 14 s
Done 1913840000.00000 samples (1460.14404 samples per pixel)
41198.31375 samples / second (24.27284 micro-seconds / sample) - im1197902887copy.JPG (69.85 KiB) Viewed 3844 times
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Tue Dec 18, 2007 6:10 pm

thanks, I love it !
One thing, though: obviously you haven't used the
sphere primitive defined within Indigo, it would totally avoid these normals artifacts.
obsolete asset
-
Dacksoldier
- Posts: 101
- Joined: Mon Apr 02, 2007 1:38 pm
Post
by Dacksoldier » Wed Dec 19, 2007 2:38 am
yeah well w/e i'm done with this for now and i just have this last one to post
-
Attachments
-

- Time elapsed: 8 h, 44 m, 3 s
Done 2295270000.00000 samples (1751.15204 samples per pixel)
72996.34117 samples / second (13.69932 micro-seconds / sample) - im1197956962.png (1.6 MiB) Viewed 3814 times
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Wed Dec 19, 2007 2:49 am
Nice. This would really benefit from HDR illumination though. You'd get nice reflections instead of these black surfaces.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Wed Dec 19, 2007 7:25 am
I second BbB and CTZn: HDR would be great and also the sphere-primitive would be both faster and better looking

-
Dacksoldier
- Posts: 101
- Joined: Mon Apr 02, 2007 1:38 pm
Post
by Dacksoldier » Thu Dec 20, 2007 2:47 am
... uffizi probe
-
Attachments
-

- Time elapsed: 8 h, 14 m, 52 s
Done 1636050000.00000 samples (1248.20709 samples per pixel)
55100.50389 samples / second (18.14865 micro-seconds / sample) - im1198045568.png (1.77 MiB) Viewed 3757 times
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Dec 20, 2007 4:11 am
Now you're talking!
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Dec 20, 2007 4:34 am
nice

did you remove the red parts or did you just make them black?
-
Dacksoldier
- Posts: 101
- Joined: Mon Apr 02, 2007 1:38 pm
Post
by Dacksoldier » Thu Dec 20, 2007 11:57 am
i made them black
but i want to put them back to red but how do i make the red not so saturated?
so up next is a gyroscope
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Thu Dec 20, 2007 12:27 pm
put a darker red. Have sss ?
obsolete asset
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Thu Dec 20, 2007 7:08 pm
To make the red less saturated, mix in a little blue and green.
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Fri Dec 21, 2007 3:15 am
My bad.
obsolete asset
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Fri Dec 21, 2007 3:21 am
I'd pick a really dark red in the colour picker, almost black. Under your lighting conditions it will render much brighter. It's trial and error really.
Who is online
Users browsing this forum: No registered users and 47 guests