SSS works fine here. What's the problem you're having exactly?lorembolo wrote: In latest version of Maxigo, the preview is really cool, but it seems that some mats can't be previewed (like sss) .. is it a bug ?
Preview in material editor
- Kosmokrator
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- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
yeap this is true...some times i have discover after the first preview does not work for others....
a quick command line window appears and dissapears nothing else
a quick command line window appears and dissapears nothing else
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Could you guys check the log.txt file under Mat_Prev folder in your Exported_From_Max dir right after the indigo_console.exe closes itself (when you press the Preview button)? There should be a reason of "crash" written around the last lines.
It would help me to trace the bug!
[edit]
Also a note - you can't run 2 previews at the same time.
It would help me to trace the bug!
[edit]
Also a note - you can't run 2 previews at the same time.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
@suvakas
I've checked the log file and there is no error, then I checked the "prev_mat.igs"
and for the blend material example, it was wrong! It just contains ...
I checked all the names, replaced suspicious names with basic characters,
but this was not the culprit as I thought.
Thanx in advance! ;o))
nb: I'd no problem to launch more previews?!
take care
psor
I've checked the log file and there is no error, then I checked the "prev_mat.igs"
and for the blend material example, it was wrong! It just contains ...
Code: Select all
<scenedata>
</scenedata>
but this was not the culprit as I thought.
Thanx in advance! ;o))
nb: I'd no problem to launch more previews?!
take care
psor
"The sleeper must awaken"
- Kosmokrator
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- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
ok suv finaly i have god the error again....here is the log file....
and thats all....i think not much usefull 
Code: Select all
SSE present.
SSE2 present.
SSE3 present.
PNG output pathname: '03_-_Default_403631.png'
Using 1 thread(s).
Setting halt time to -1.00000 s
Setting halt samples per pixel to 75.00000 samples per pixel
Scene file path: 'material_preview.igs'
Using working directory path ''.
Loading Scene 'material_preview.igs'...
Using linear tone mapping with scale=0.127500
NOTE: using default value of 0.033333 for attribute 'exposure_duration'.
1 UV coordinate set(s) found.
1 UV coordinate set(s) found.
1 UV coordinate set(s) found.
trying to load texture from 'checker.jpg'...
Loaded texture successfully.
Processing included XML file 'prev_mat.igs...
trying to load texture from 'starfish.jpg'...
Loaded texture successfully.

1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i think very offten suvakas.......for example i cant reply this bug on empty scene but on other full scene(full of materials and objects) it happents after 2-3 previews
take your time......its not important bug (at least for me...)
edit..........i noticed suvakas the bug appears to be only in materials who use any bitmaps or nk files....chek it out.....thnx

take your time......its not important bug (at least for me...)
edit..........i noticed suvakas the bug appears to be only in materials who use any bitmaps or nk files....chek it out.....thnx
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
What's in your Blend material? Any bitmap textures? Mask?psor wrote: ..but now the preview for blend shader is not
working at all. Dunno what's going on, shellscript is launching but Indigo
does not start!![]()
If you guys could find any pattern or some sort of situation when the preview doesn't work, then please let me know. I've been trying a lot of combinations, but everything works fine here.

I think i discovered something. Can you guys confirm, that this only happens in scenes that are done with previous versions of Maxigo?
The thing is, that older versions export material with uvset named "-none-".
When the material preview is not rendering again, then see, if there is an <uv_set>-none-</uv_set> in prev_mat.igs file and let me know !
The thing is, that older versions export material with uvset named "-none-".
When the material preview is not rendering again, then see, if there is an <uv_set>-none-</uv_set> in prev_mat.igs file and let me know !
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