Two interiors (update Oct. 10)
Two interiors (update Oct. 10)
Two little thingies I've been rendering overnight. The kitchen is an attempt to reproduce a Bulthaup advert, with some liberties taken as to the accessories. The second is a very simple set-up. I originally had a scene with the same furniture that was so crowded and complex it just wouldn't clear even after two nights. I got frustrated, slammed this old photo of mine as a background and re-rendered it as a studio image. The kitchen was calculated overnight at 2400x1800 pixels on a quad core (I9t8 64 bits). The chair-and-table one took the same amount of time on a core duo (32bits) and is therefore a lot grainier still. It was also outputed at 2400x1800 and downsampled. I'll be having another go at the more complex version after some serious optimization work.
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- ModernKitchenS.jpg (405.33 KiB) Viewed 13219 times
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- CloudS.jpg (424.08 KiB) Viewed 13546 times
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- KitchenS.jpg (259.29 KiB) Viewed 13549 times
Last edited by BbB on Thu Oct 11, 2007 5:49 am, edited 1 time in total.
Hi Gradozero. As I said, I don't have access to that scene right now, but I'll definitely upload those settings tonight. Both are really simple phongs. The worktop is black with a relatively high IOR (something like 2 or 3 if memory serves well), and a low exponent (between 30 and 50 I think), it's basically dull metal. The white mat is even simpler. Just a white phong with a high exponent (50,000 I think) and a lowish IOR (1.2 or so, perhaps even lower).
As for the light, I started with indirect sunlight (this is a detail of a much bigger scene) but it just took forever to render. So I swithched off the sun and placed a large bluish emitter in front of the window, another behind the camera, and to my surprise it achieved exactly the same result but with faster render time (the speed was no surprise, just the fact that it looked so much like the indirect daylight I was trying to achieve earlier).
Now I'm sitting on it and waiting for MPD in order to render this tricky drystone wall, a small bit of which you can see on the left.
As for the light, I started with indirect sunlight (this is a detail of a much bigger scene) but it just took forever to render. So I swithched off the sun and placed a large bluish emitter in front of the window, another behind the camera, and to my surprise it achieved exactly the same result but with faster render time (the speed was no surprise, just the fact that it looked so much like the indirect daylight I was trying to achieve earlier).
Now I'm sitting on it and waiting for MPD in order to render this tricky drystone wall, a small bit of which you can see on the left.
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