Thinking I knew what I was doing

Well. I guess I have no idea what I'm doing. The rendered output was not un-lovable, it was kind of a "super" glass (more reflective than normal glass but still quite transmissive) but this is far from what I was after. I just wanted a plain glass to fade into a mirror.
I searched, but found nothing. I have to assume there's got to be a way to do it, short of breaking the mesh into micro-sized faces where I want the gradient and having to do it manually...
Any pointers or links would be great, thanks!