
Looney Gears (MoI exercise)
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Only 400 x 400, but it's the best I could find with google. That's one of the reasons I wan't to scale the grain down a bit too. I just loaded it into GIMP and made it tileable to get it ready. Resolution is fine for the animation size render, though.

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Okay everybody, here is your first look at the animation! Only an Open GL render though. link
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- Posts: 222
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- Posts: 222
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Hmm, will test. The main thing I'm worried about is render time, I want the anim to be 500 frames. The final still piece will have all the bells and whistles as far as rendering goes of course.
[Edit] Nope, BiDir is more than twice as slow.
[Edit2] New animation quality render, 200 spp just under 18 minutes.

[Edit] Nope, BiDir is more than twice as slow.
[Edit2] New animation quality render, 200 spp just under 18 minutes.
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- Posts: 222
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you should try and paint the scratches directly to the model to get a better effect if you can. It's more work, but better for realism
if you don't have glass and complex caustics MLT will be faster, and have a smoother look. Bidirectional MLT does add a lot of artifacts and grainey overall look until the image totally clears up
if you don't have glass and complex caustics MLT will be faster, and have a smoother look. Bidirectional MLT does add a lot of artifacts and grainey overall look until the image totally clears up
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