Sketchup modeling tips.

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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CoolColJ
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Post by CoolColJ » Tue Aug 21, 2007 7:31 pm

is it possible to sub-divide curves to get more mesh resolution?

I'm getting some low res looks when objects get closer to the camera in Indigo, even with smoothing/shading on

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xrok1
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Post by xrok1 » Tue Aug 21, 2007 8:00 pm

select curve; right click; select divide; enter a number in VCB or move mouse back and forth on curve :wink:

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CoolColJ
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Post by CoolColJ » Tue Aug 21, 2007 9:29 pm

ok that works well, except unless you have already made your push/pull into a more complex object... I guess it pays to plan things in advance

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xrok1
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Post by xrok1 » Wed Aug 22, 2007 7:42 am

after your stuff is built; select all the faces you want smoothed; select soften edges from the window menu; set a smoothing angle and select smooth normals & soften coplanar.

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CoolColJ
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Post by CoolColJ » Wed Aug 22, 2007 9:49 am

yeah I already know that :)

but that's just for shading smoothing

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xrok1
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Post by xrok1 » Wed Aug 22, 2007 9:57 am

try add detail in the sandbox. if you post a screenshot explaining exactly what you're trying to do it will help.

BTW, another tip: edit the faces in your style so the frontfaces are say yellow and backfaces are red or something and it will be alot easier to spot backfaces. i find the default purple backfaces hard to spot sometimes, specially when not directly in the light.

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CoolColJ
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Post by CoolColJ » Thu Aug 23, 2007 9:35 pm

yeah that is a handy tip

anyway see these cubicles, they need more mesh resolution and the edges bevelled and smoothed but I can't figure out how to do it now in SU :?

probably easier to export it out to an external modeller like C4D or SILO and auto beveled plus sub-divide it...

man SU must be programmed in visual basic or something, gees does it slow down with anything remotely complex. Plus right clicking in SU can take forever sometimes. Some massive lag happening these days :evil:
And it's a memory hog too with models of mdoerate poly counts....
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CCJ_PhongTestingIGS_1232samples_im1187518666.JPG
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OnoSendai
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Post by OnoSendai » Thu Aug 23, 2007 9:42 pm

Perhaps it uses ruby for some stuff internally.. Ruby is pretty slow.

lrsuser
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Post by lrsuser » Fri Aug 24, 2007 5:50 am

At risk of stating something obvious, depending on at what stage your model is at, the number of segments in a curve can be changed. See attached.
If the curve is 'married' to some other geometry, then obviously cant change it. So yes, it does help to plan in advance!..:)
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segments.jpg
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xrok1
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Post by xrok1 » Fri Aug 24, 2007 9:02 am

try this!
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curve resolution.jpg
curve resolution.jpg (80.72 KiB) Viewed 3498 times

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CoolColJ
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Post by CoolColJ » Fri Aug 24, 2007 9:49 pm

yeah I already changed the number of segments, but in hindsight it didn't work because the structure is connected to the wall :)
I guess if I pull it out and put it on a separate layer then I can work on it.

Still how to bevel the front edges of the cubicle? tricky as the surface is curved...

lrsuser
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Post by lrsuser » Sat Aug 25, 2007 9:27 am

'Follow me' tool might come in handy. Creating a small curved surface (a bevel) perpendicular to the edge and use follow me. Sorry I cant demonstrate this with a visual right now. Gotta prepare for a meeting. Who keeps a meeting at 3:30 on a Friday afternoon?!!!!

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CoolColJ
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Post by CoolColJ » Mon Sep 03, 2007 3:16 am

fillet and lathe tutorials :)
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