export problem

Announcements, requests and support regarding the 3DS MAX exporter
Post Reply
9 posts • Page 1 of 1
User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

export problem

Post by filippo » Wed Aug 08, 2007 11:05 am

Indigo don't export this scene....
why?
thaks

p.s
whene I saved the file I work whit vray...but when I export I have converted all to Indigorender!!

sorry for my poor languge
Attachments
neon meta01.rar
(1.32 MiB) Downloaded 223 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Wed Aug 08, 2007 9:03 pm

Where is the problem exactly?
Dou you mean, that it takes long time for Indigo to read the scene when exporting to xml format?
Use 3ds format instead. It is much faster and exports just fine.
Attachments
neon__meta01.jpg
neon__meta01.jpg (75.27 KiB) Viewed 3919 times

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Thu Aug 09, 2007 2:07 am

sorry, but Indigo give me this error
thaks
filippo
I re-test it immediatly
Attachments
123.png
123.png (24.8 KiB) Viewed 3886 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Thu Aug 09, 2007 2:16 am

now it work!!!!!!!!!!
I don't I don't understand !!!
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
deltaepsylon
Posts: 417
Joined: Tue Jan 09, 2007 11:50 pm

Post by deltaepsylon » Thu Aug 09, 2007 3:26 am

me neither, seeing as i have no 3ds max knowledge, and fairly limited indigo knowledge. :lol:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Aug 09, 2007 4:29 am

:lol: I have a medium Indigo knowledge :P

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Post by Headroom » Thu Aug 09, 2007 5:53 am

Filippo,

I don't think that problem is necessarily 3DSmax related. I had the same problems with my Blender/Blendigo setup.

It is a ewhile agi now, but believe in my case the problem was that the Blendigo exporter did not agree with the version of Indigo I used.

The only other problem I have so far encountered with indigo is that it does not seem to like certain PNG formats. I rectified that by converting them to TGA format.

Hope that helps.

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Thu Aug 09, 2007 7:40 am

@filippo
What's your Indigo version?
Sounds like an error message from pre 09

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Thu Aug 09, 2007 7:44 am

it is perfect now!I had made stupid errors!!!!
thaks filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

Post Reply
9 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 4 guests