CoolColJ wrote:C4D r10 has sub-poly displacement, it looks nice at high sub-divisons, but man render times slow way down when using global illumination!

Sub-Poly Displacement in C4D works by doing a subdivision of the mesh, determined by the subpolylevel & triangulating it.
a 1 Polygone Plane having a Noiseshader in the center using a subpolylevel of 5 looks this like:
So a a level 5 subdivision transforms this 1 polygone into 2048 triangles

So poor castrated Otto II in Cinema having 8294 polygones becomes a
~ 17 Million Triangle Monster if you want to use a displacement Map just for his eyebrows @ lvl 5
(level 5 polys x 1024, level 4 polys x 256, level 3 polys x 64, level 2 x 16, level 1 polys x 4)
after subdivision they all get triangulated!
The extra Polys need more sample points for GI, so it takes longer (if geometry is alternated != flat).
I hope is Indigo gets displacement someday, it only subdivides the part of the mesh, that needs it!