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Show off your final renders
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hstokholm
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Location: Denmark

Post by hstokholm » Tue Jun 05, 2007 4:38 am

Thanks for the link :)

Here's is my little toying around with the sculpture generator:

Image
Like a jigsaw piece without a puzzle

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Tue Jun 05, 2007 4:46 am

nice :)

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DaveC
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Post by DaveC » Tue Jun 05, 2007 5:28 am

And my little try with the generator:
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rosetta.png
rosetta.png (633.69 KiB) Viewed 2015 times
The hardest part of BEING yourself is FINDING yourself in the first place...
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manitwo
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Post by manitwo » Tue Jun 05, 2007 6:19 am

while we're on it,
sculpt generator:

Image

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DaveC
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Post by DaveC » Tue Jun 05, 2007 6:22 am

@manitwo:
Niiiiiice
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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manitwo
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Post by manitwo » Tue Jun 05, 2007 6:27 am

@daveC:
thanks - your render is nice too - very good looking sss-mat you got there :wink:

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Kram1032
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Post by Kram1032 » Tue Jun 05, 2007 6:47 am

I tried it, too, and got a new setting, but I guess, I first have to remove some igi s:
My C is close to full, and the data refused to safe :?

Sebastian
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Post by Sebastian » Tue Jun 05, 2007 10:32 am

:shock: :shock: :shock:

WTF how did u. setup the Light and the Floor that it is looking that good way mainitwo ???
Last edited by Sebastian on Tue Jun 05, 2007 10:42 am, edited 1 time in total.

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Kosmokrator
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Post by Kosmokrator » Tue Jun 05, 2007 10:38 am

yeap manitwo......its perfect!!!and nice bloom!!!
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rluiten
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Post by rluiten » Tue Jun 05, 2007 12:51 pm

CTZn wrote:Nice nice nice :) looks like the faces are in contact, but vertices unmerged in second pic, the caustics are incorrect I'd say...

@Kram: what should be tweaked then ? I see it's looping ok...
I did merge the model in blender. However i had to use edge split on the edge to get a sharp edge between smooth surfaces. Maybe there is a better way ?

Id also like to know what Kram meant about tweaking the yellow one ?

I definitely have to look at environment because there are only 3 walls thats why so much of the loop is dark.

Rob

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tungee
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Location: Gießen Germany

Post by tungee » Tue Jun 05, 2007 7:51 pm

Nice Manitwo , let it cook more!
Music has the right to children!

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boweeb007
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Location: Columbus, OH (USA)

Post by boweeb007 » Wed Jun 06, 2007 12:15 am

Where'd you guys get your blender stl importer? I've googled for a while and haven't come up with anything.

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hstokholm
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Location: Denmark

Post by hstokholm » Wed Jun 06, 2007 12:17 am

It's bundled with blender... It's number 4 in the import menu.. :)
Like a jigsaw piece without a puzzle

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boweeb007
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Post by boweeb007 » Wed Jun 06, 2007 12:44 am

I'm an idiot. I see it.
Thanks

SimonLarsen
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Post by SimonLarsen » Wed Jun 06, 2007 1:00 am

boweeb007
Haha, it took some time for me to find it too. Very annoying.

Btw, remember to remove doubles in Blender (don't know what you 3ds and maya guys call it) or you might get some strange results. :P

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