Caustics
Mmm actually the water is a volume, because unlike you stated Kram you can see the effect of refraction upon the cubes; the water has no absorbtion nor diffraction (cbc) of any sort.That pic looks strrange:
as if this just was a plane with ripples on it.
no thickness -> beyond water, the cubes don't look different from above...
But I think it is heavily postproked

obsolete asset
It has no thickness; it's filling the whole box, but has no absorbtion nor sss or cbc (its a perfect perfect refractionsceme, like theory in maths), that's why it's not obvious.
Take a vertical edge of a cube from above the surface, then prolongate it and you'll see there is a shift with the same edge under water...
Take a vertical edge of a cube from above the surface, then prolongate it and you'll see there is a shift with the same edge under water...
obsolete asset
oh well here is a version where the water has volume as well as scattering and also slight red absorptivity since I was curious what it would be like. I also wanted to see if using a fresnel lens made a difference, which I think just contributed to making some extra smaller caustics.
My water ripples are a bit crap because I made them with the fractal subdivide operation on a plane in Blender. Does anyone know an easy way to make accurate wave-based ripples?
My water ripples are a bit crap because I made them with the fractal subdivide operation on a plane in Blender. Does anyone know an easy way to make accurate wave-based ripples?
- Attachments
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- cornellwater.jpg (65.65 KiB) Viewed 3004 times
I got a new displacement texture to try BUT filling the box half-way with water as a volume and figuring out where to put the camera is a pain in the ass!
Now I know why people have been using single planes.....

Now I know why people have been using single planes.....
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- Camera placed barely above the water.
- above_water.jpg (12.98 KiB) Viewed 2975 times
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- Camera placed just below the water.
- below_water.jpg (16.57 KiB) Viewed 2975 times
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- Water placed in front of camera
- camera_out.jpg (10.61 KiB) Viewed 2977 times
displacement texture or displacement modifier?
It shouild be easier to use the modifier.
If the texture works at all^^
I don't know, but I also don't think: the actual calculation of mesh deforming is done, AFTER hitting he renderbutton, so it shouldn't be exported...
Can you now make it higher res?
It's pretty small...
What I can see, is that the absorbtion is still too high.
you wouldn't really see the effect, in that depth.
(Btw: How big is the scene?)
It shouild be easier to use the modifier.
If the texture works at all^^
I don't know, but I also don't think: the actual calculation of mesh deforming is done, AFTER hitting he renderbutton, so it shouldn't be exported...
Can you now make it higher res?
It's pretty small...
What I can see, is that the absorbtion is still too high.
you wouldn't really see the effect, in that depth.
(Btw: How big is the scene?)
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