Error: not working though normals are correct
Error: not working though normals are correct
The strange thing: the floor in that image is no black as you can see in the blend file.. but indigo is rendering it simply black as if it's not there.
Here is a 7z-File containing a blend:
http://psprince2.ps.funpic.de/wip/blend ... ezimmer.7z
(edit: I changed the picture you can see right now into a nightly rendered one)
Last edited by spazz on Sun Sep 10, 2006 4:24 am, edited 3 times in total.
Holy PolyGon!
Another problem: After fixingthe last problem and reading the great manual I got another problem..
An object with correct normals doesn't emit although it's material should.
It's Lambert like the very small emitting rectangle at the top of the room and it has Emit: 1.000 The only thing that differs is the color.
Here the Result:
The render's <Env Type> is "SunSky".
An object with correct normals doesn't emit although it's material should.
It's Lambert like the very small emitting rectangle at the top of the room and it has Emit: 1.000 The only thing that differs is the color.
Here the Result:
The render's <Env Type> is "SunSky".
Holy PolyGon!
@spazz,
1. ensure that "Ray Mirror" and "Ray Transp" buttons are dissabled for the emmiting material.
2. the "Amb" slider defines the blackbody temperature... as you like to use RGB color for emmiter you must set "Amb" to 0.0
3. Now you have to find the balance between the different lights (for sun-light: "Sky Gain" value in exporter / for blackbody top light: "Emit" slider / for deco light: "Emit" slider) Note that blackbody-lights and RGB-lights will not have same "Emit" value as blackbody brightness depends on temperature ("Amb"). I propose that you use RGB-light for top-light too (set "AMB" slider to 0.0) so you should get a good balance for the indoor lights, and you have just to "gain" the sun....
1. ensure that "Ray Mirror" and "Ray Transp" buttons are dissabled for the emmiting material.
2. the "Amb" slider defines the blackbody temperature... as you like to use RGB color for emmiter you must set "Amb" to 0.0
3. Now you have to find the balance between the different lights (for sun-light: "Sky Gain" value in exporter / for blackbody top light: "Emit" slider / for deco light: "Emit" slider) Note that blackbody-lights and RGB-lights will not have same "Emit" value as blackbody brightness depends on temperature ("Amb"). I propose that you use RGB-light for top-light too (set "AMB" slider to 0.0) so you should get a good balance for the indoor lights, and you have just to "gain" the sun....
Who is online
Users browsing this forum: Ahrefs [Bot] and 4 guests