Can this be used for animations too?
Just like:
frame 1 -> 100 spp
frame 2 -> 100 spp
...
frame n -> 100 spp
last frame -> 100 spp
resume frame 1 -> 200 spp
...
and so on.
If that's possible, "The renderer that keeps on rendering" also is true for animation
What would you say, Nick?
