CERAMIC AND PLASTIC IN INDIGO0.7

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filippo
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CERAMIC AND PLASTIC IN INDIGO0.7

Post by filippo » Sat Mar 24, 2007 7:59 am

how I can create the ceramic material and the plastic whit the material of indigo0.7?
filippo
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Kram1032
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Post by Kram1032 » Sat Mar 24, 2007 10:34 am

If you say "the", do you mean a specific mat?
If so, post an example image, pls ;)

Plastic really depends on, which one you want to have...

Use either phong or glossy_transp SSS
with quite a high Exponent and flashy colours.
IOR extremely depends on which plastic you want to simulate...

Ceramic is a bit harder... I'd say, you either should use low-exponent-phong or Glossy_transparent/Specular with huge SSS-values and quite high absorbtion. Slightly use either creamish- or pearlmutish-white (don't know, if the second one is correct...) for pure ceramic...
Coloured one needs to be checked... you can search for this in Wikipedia and Google ;)

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filippo
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Post by filippo » Thu Mar 29, 2007 5:57 pm

sorry.....
I must do a material to "Lego plastic" and I must do a material to ceramic tile for bathroom!
can you help me?
filippo
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Kram1032
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Post by Kram1032 » Fri Mar 30, 2007 4:03 am

hmmm...
Realistic ceramic would need tiny SSS, but Tiles... they're stuck on the floor/wall/what ever, anyway... You should use a pale Diffues, for that...
nearly, NEARLY, pure white, with slight cream, pearl or blue.... or something like that... But maybe, you want to make a darker bathroom...
Search for a colour ;)

Lego would need a gloosy_transp, if it should be very realistic, but if you've got a big model, SSS wont appear too much, either... Just use a phong with 50-100 exponent, I guess...

The colours for lego should be quite pure, I guess... you know: (Phongvalues! GlossyT would be reversed ;)) 0.900 0.050 0.050 for a red stone....

These settings are guessed... You may need some tweaking ;)

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filippo
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Post by filippo » Fri Mar 30, 2007 7:48 am

THANKS, I IMMEDIATELY WILL TRY!!!!
TOMORROW I POST THE RENDER
FILIPPO
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Kram1032
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Post by Kram1032 » Fri Mar 30, 2007 7:52 am

np ;)

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