Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
User avatar
Zom-B
1st Place 100
Posts: 4650
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4 public beta

Post by Zom-B » Thu May 19, 2016 11:28 am

Yes, atm for the actual state of the beta keep CPU based OpenCL rendering deactivated, it does rather harm the overall speed!

JackFD
Posts: 1
Joined: Mon May 23, 2016 12:21 pm

Re: Indigo Renderer 4 public beta

Post by JackFD » Mon May 23, 2016 12:46 pm

Will OpenVDB or any other method of rendering smoke and fire be supported, ever?

OnoSendai has shown back in 2013, in the thread "Experiments.." a few renders of smoke from Blender. Years later, still nothing.

This is the only thing currently preventing me from picking up a copy of Indigo. I don't care how I would feed the data to the renderer, even a basic ASCII format that I can put into a scene file would be a great start, because I can write a script for my 3D package (Blender, Maya, whatever) that would export the fluid cache into a format that Indigo can read.

Ono has shown this is possible and in the trunk, but beyond that, nothing. There aren't any mentions of any volume-importing abilities in the technical manual either. It never came to us users, but it's obviously working.

If only a simple way like I mentioned above would be exposed through the scene file, I would call it a day and pick up a copy. But ideally, I would just point Indigo to an OpenVDB cache and it would do it's magic.

I've tried every renderer under the sun and Indigo is the closest thing to what I need.

Hopefully the dev team at least says will something like this (ideally OpenVDB support) ever happen? Because a lot of people would love it and use it.

Cheers, Jack

User avatar
thesquirell
Posts: 384
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo Renderer 4 public beta

Post by thesquirell » Tue May 24, 2016 12:53 am

OpenVDB support, sometimes in the future, would be amazing, especially now, when the Realflow is hitting the C4D with it's new plug-in that will feature a mesh engine based on the OpenVDB library! :D

Smokes, fires, 3D models. Possibilities are endless.

User avatar
Originalplan®
Posts: 737
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Wed May 25, 2016 4:55 am

JackFD wrote:Will OpenVDB or any other method of rendering smoke and fire be supported, ever?

OnoSendai has shown back in 2013, in the thread "Experiments.." a few renders of smoke from Blender. Years later, still nothing.

This is the only thing currently preventing me from picking up a copy of Indigo. I don't care how I would feed the data to the renderer, even a basic ASCII format that I can put into a scene file would be a great start, because I can write a script for my 3D package (Blender, Maya, whatever) that would export the fluid cache into a format that Indigo can read.

Ono has shown this is possible and in the trunk, but beyond that, nothing. There aren't any mentions of any volume-importing abilities in the technical manual either. It never came to us users, but it's obviously working.

If only a simple way like I mentioned above would be exposed through the scene file, I would call it a day and pick up a copy. But ideally, I would just point Indigo to an OpenVDB cache and it would do it's magic.

I've tried every renderer under the sun and Indigo is the closest thing to what I need.

Hopefully the dev team at least says will something like this (ideally OpenVDB support) ever happen? Because a lot of people would love it and use it.

Cheers, Jack
Was wondering about Open VBD too...
"OnoSendai has shown back in 2013" < What Ono can do in 2013 we still can't in 2016 :D:D
It would be cool if Open VBD would be added. Let's hope!

User avatar
OnoSendai
Developer
Posts: 6180
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Indigo Renderer 4 public beta

Post by OnoSendai » Fri May 27, 2016 10:22 am

Coming in the next build, probably: double-sided thin and glossy transparent material GPU support - the last two core materials to be supported on GPU.
Attachments
DoubleSided01 GPU 2.png
glossy_glass_test2 2 long render.png

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Fri May 27, 2016 10:44 am

Nice for my iClone tests, so I will not need to manually change the glossy transparent materials anymore.

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Indigo Renderer 4 public beta

Post by zeitmeister » Fri May 27, 2016 6:05 pm

Fantastic!


Cheers, zeiti

User avatar
Originalplan®
Posts: 737
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Fri May 27, 2016 6:27 pm

Would be awesome!

User avatar
pixie
Indigo 100
Posts: 2212
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Fri May 27, 2016 6:35 pm

OnoSendai wrote:Coming in the next build, probably: double-sided thin and glossy transparent material GPU support - the last two core materials to be supported on GPU.
Make special little special kind of love with light layers, please pretty please with sugar on top!!!

User avatar
Antonis777
Posts: 95
Joined: Mon Jan 09, 2012 3:11 am

Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 12:20 am

Just dicovered a crash when I set a ground face material to be a shadow catcher and started rendering in Shadows mode. Tied it several times. I sent the dump file to support@indigorenderer.com
Attachments
car.igs
(329.08 KiB) Downloaded 134 times

User avatar
Zom-B
1st Place 100
Posts: 4650
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo Renderer 4 public beta

Post by Zom-B » Sat May 28, 2016 3:05 am

You need to save your scene a s aPIGS and not IGS Antonis, so textures and meshes will be packed together :)

User avatar
Antonis777
Posts: 95
Joined: Mon Jan 09, 2012 3:11 am

Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 3:25 am

Done
Attachments
car.pigs
(2.13 MiB) Downloaded 107 times

User avatar
Originalplan®
Posts: 737
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Sat May 28, 2016 3:39 am

Antonis777 wrote:Done
Scene works fine in all rendering modes on OSX.

User avatar
Antonis777
Posts: 95
Joined: Mon Jan 09, 2012 3:11 am

Re: Indigo Renderer 4 public beta

Post by Antonis777 » Sat May 28, 2016 3:45 am

I had a similar issue cause my laptop is old and 32bit. Don't know for sure though.

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Indigo Renderer 4 public beta

Post by Voytech » Sat May 28, 2016 5:01 am

Ono,

Any chance to troubleshoot/fix the issue with older Macbooks and iMacs? Myself and a few others were unable to get the GPU going on those. Hardware supports OpenCL (NVIDIA GTX 775M).

It crashes on kernel builds.

Post Reply
560 posts

Who is online

Users browsing this forum: No registered users and 11 guests