Indigo Renderer 4 public beta

General News and accouncements regarding the Indigo render engine
SreckoM
Posts: 124
Joined: Tue Jan 30, 2007 7:33 pm
Location: home/Serbia/Novi Sad

Re: Indigo Renderer 4 public beta

Post by SreckoM » Fri Apr 08, 2016 4:11 am

Finally!

What Linux distro this is built for? I am having issue on Ubuntu 16.04B2. It does not want to start.

Code: Select all

This application failed to start because it could not find or load the Qt platform plugin "xcb".

Available platform plugins are: linuxfb, minimal, offscreen, xcb.

Reinstalling the application may fix this problem.
Aborted (core dumped)

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 4:19 am

burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
Odd, 8 GB should be plenty enough. Did you check the render log window?

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Indigo Renderer 4 public beta

Post by Voytech » Fri Apr 08, 2016 4:20 am

OnoSendai wrote:
Voytech wrote:Image

Crashes on "Building OpenCL kernels."
Have you updated your drivers to the latest?
Seems that way... unless I'm missing something.
Attachments
Screen Shot 2016-04-07 at 12.19.37 PM.png

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Indigo Renderer 4 public beta

Post by Voytech » Fri Apr 08, 2016 4:32 am


User avatar
Silverwing
Posts: 68
Joined: Sun Aug 23, 2015 1:16 am
Location: Ludwigsburg Germany
Contact:

Re: Indigo Renderer 4 public beta

Post by Silverwing » Fri Apr 08, 2016 4:33 am

Oscar J wrote:I think they're working on the store at the moment, let's hope it'll be up soon.

And yes, the kernel builds are quite a bottleneck at the moment, looking forward to optimisations there. By the way, if you let that scene render a little longer, the rendering speed should settle and might increase further. :)
I tested to let it run longer. The Samples / Sec level off at around 9500.
Thats quite nice!

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Fri Apr 08, 2016 5:13 am

contegufo wrote:Hi

Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
OSX El Capitan 10.11.2

Given what my hardware, GPU rendering is much slower than the CPU.
The image of the MacLaren after 7min. It is much more yield than the other well after 2h, 34min. The GPU is intercepted but the CPU is much more efficient, at least for now!
Do you have an explanation? Thank you.
Looking at this specs
http://www.intel.com/content/www/us/en/ ... 05524.html
For 2nd generation Intel Core HD3000 didn't support OpenCL, meaning the CPU is used for computation, obviously less efficiently respect native code.
It's the same on mine i5 2520M where I did find in Indigo the two CPU core available for GPU accelleration, but not the iGPU HD3000.

davide445
Posts: 137
Joined: Tue Oct 07, 2014 7:41 pm

Re: Indigo Renderer 4 public beta

Post by davide445 » Fri Apr 08, 2016 5:19 am

burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
From this specs
http://www.nvidia.com/object/quadro-k50 ... pContent=2
Quadro M5000 does support OpenCL 1.1, if I good remember Indigo request OpenCL 1.2, that's probably why only the CPU is used.
Edit: above link it's on k5000, can't find official M5000 specs on OpenCL version support.
Last edited by davide445 on Fri Apr 08, 2016 5:35 am, edited 1 time in total.

User avatar
contegufo
Posts: 521
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Indigo Renderer 4 public beta

Post by contegufo » Fri Apr 08, 2016 5:33 am

davide445 wrote:
contegufo wrote:Hi

Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
OSX El Capitan 10.11.2

Given what my hardware, GPU rendering is much slower than the CPU.
The image of the MacLaren after 7min. It is much more yield than the other well after 2h, 34min. The GPU is intercepted but the CPU is much more efficient, at least for now!
Do you have an explanation? Thank you.
Looking at this specs
http://www.intel.com/content/www/us/en/ ... 05524.html
For 2nd generation Intel Core HD3000 didn't support OpenCL, meaning the CPU is used for computation, obviously less efficiently respect native code.
It's the same on mine i5 2520M where I did find in Indigo the two CPU core available for GPU accelleration, but not the iGPU HD3000.

Thanks for the reply.
The alternative is an external GPU go Thunderbold Version 1 or a newer computer!

User avatar
Tramis
Posts: 64
Joined: Fri Aug 08, 2014 11:52 am

Re: Indigo Renderer 4 public beta

Post by Tramis » Fri Apr 08, 2016 5:58 am

That's amazing guys! Thumbs up! Gonna test it now! :)

User avatar
Originalplan®
Posts: 737
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
Contact:

Re: Indigo Renderer 4 public beta

Post by Originalplan® » Fri Apr 08, 2016 6:49 am

Here is a lightweight abstract scene for testing.
Feel free to use it guys. (for testing ;P)
What a day!! :)

Download Scene file here: https://infinit.io/_/sfam58L
Attachments
Screen Shot 2016-04-07 at 8.43.01 PM.jpg
ORIGINALPLAN_Abstract_indigo4.jpg
12.939M/s in 3min.

User avatar
snorky
Indigo 100
Posts: 323
Joined: Fri Apr 17, 2009 8:54 pm
Location: Parma, Italy

Re: Indigo Renderer 4 public beta

Post by snorky » Fri Apr 08, 2016 7:05 am

and my gtx680 ?????
it doesn't appears in gpu acceleration list! why?
(drivers v364.72)

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 7:08 am

Snorky, not sure but have you tried installing CUDA? I know Zom-B got a GTX 660 working fairly well.

burnin
Posts: 118
Joined: Tue May 04, 2010 2:53 pm

Re: Indigo Renderer 4 public beta

Post by burnin » Fri Apr 08, 2016 7:37 am

davide445 wrote:
burnin wrote:Errors rendering on GPU with both scenes:
Memory allocation failure while initializing Indigo.
Works only with CPU.

Win7x64 pro, 2x Xeon X5650, 16GB
Nvidia Quadro M5000 8GB
From this specs
http://www.nvidia.com/object/quadro-k50 ... pContent=2
Quadro M5000 does support OpenCL 1.1, if I good remember Indigo request OpenCL 1.2, that's probably why only the CPU is used.
Edit: above link it's on k5000, can't find official M5000 specs on OpenCL version support.
Yup, my system (CPU&GPU) only supports oCL 1.1.
So without oCL 1.2 support, there's no alternative for acceleration with Indigo (CUDA, limited oCL 1.1)? Only pure CPU?

For those who wonder, here's Khronos list of openCL_1_2+ Conformant Products

User avatar
Oscar J
1st Place Winner
Posts: 2173
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Indigo Renderer 4 public beta

Post by Oscar J » Fri Apr 08, 2016 8:06 am

I think the requirement might be OpenCL 1.1 actually, but regardless a M5000 is a new Maxwell card and should work with Indigo. Have you tried a simpler scene - like the default material scene?

User avatar
pixie
Indigo 100
Posts: 2215
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: Indigo Renderer 4 public beta

Post by pixie » Fri Apr 08, 2016 9:10 am

I have scenes that work when the CPU opencl is used and not GPU, even low memory scenes. Can it be because CPU uses 1.2 and my GPU 1.1 specification?

BTW the image only updates when the blue bar reaches the end.

Post Reply
560 posts

Who is online

Users browsing this forum: No registered users and 1 guest