IndigoMax 0.4.0

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zeitmeister
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Re: IndigoMax 0.4.0

Post by zeitmeister » Tue Apr 21, 2015 3:23 am

... here.... here..... ... here......
;)


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tar_gniK
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Re: IndigoMax 0.4.0

Post by tar_gniK » Wed May 06, 2015 10:52 am

Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?

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Re: IndigoMax 0.4.0

Post by BartS » Wed May 06, 2015 10:51 pm

Maybe I'm overlooking something... But is there some kind of materials library available, within 3DsMax? Or in other words, if I start a new, empty scene, how do I start adding "existing materials"?

For instance, Maxigo had a few buttons to browse "online", and select from dozens (hundreds?) of materials. or alternatively, browse a local folder for saved materials.

But I cannot possibly find anything similar now. So what is the easiest way to add materials to a new scene?

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subpixel
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Re: IndigoMax 0.4.0

Post by subpixel » Thu May 07, 2015 3:18 am

Hello,

Indeed support for material database is limited. You can however build your material database in local folder with downloaded igm/pigm files and load them in Max with Indigo External material. There's no automatic interface for that yet, I'm affraid

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suvakas
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Re: IndigoMax 0.4.0

Post by suvakas » Thu May 07, 2015 6:47 pm

8)

Suv

tar_gniK
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Re: IndigoMax 0.4.0

Post by tar_gniK » Fri May 08, 2015 7:46 pm

tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
:?:

No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.

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subpixel
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Re: IndigoMax 0.4.0

Post by subpixel » Mon May 11, 2015 6:35 pm

Sorry tar_gniK I must have overlooked your question.
Third party scatter plugins are supported fully when it comes to geometry scattering. It's still lacking with shader blending (more precisely variation introduced on shader level). It's working with preset materials though, if system supports such workflow.

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Re: IndigoMax 0.4.0

Post by tar_gniK » Thu May 14, 2015 12:46 pm

Okay, thanks for the reply.

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Re: IndigoMax 0.4.0

Post by Zom-B » Fri Sep 04, 2015 8:29 pm

sooooooooo.... any news :)
Last edited by Zom-B on Thu Sep 10, 2015 10:08 am, edited 1 time in total.
polygonmanufaktur.de

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dcm
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Re: IndigoMax 0.4.0

Post by dcm » Thu Sep 10, 2015 8:01 am

Seriously...

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bahamut
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Re: IndigoMax 0.4.0

Post by bahamut » Wed Nov 04, 2015 2:25 am

Yup.
Any news? :)
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OnoSendai
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Re: IndigoMax 0.4.0

Post by OnoSendai » Fri Nov 06, 2015 2:14 am

Hi guys,
we're just concentrating on getting the first private indigo 4 / GPU beta ready. After that we can focus on the exporters a bit.

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bahamut
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Re: IndigoMax 0.4.0

Post by bahamut » Fri Nov 06, 2015 8:02 pm

Me gusta :)
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zeitmeister
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Re: IndigoMax 0.4.0

Post by zeitmeister » Sat Nov 07, 2015 9:14 pm

Yeah!!!


Cheers, zeiti
Cheers, David



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dcm
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Re: IndigoMax 0.4.0

Post by dcm » Mon Nov 23, 2015 9:31 pm

OnoSendai wrote: a bit.

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