General questions about Indigo, the scene format, rendering etc...
-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 2:29 am
soory for the dumb question..
i mean in blender exporter u have this setting ......under tha gain setting for maps u have the A,B,C spinner .. but dont know what they are needed for
Last edited by
giacob on Mon Mar 05, 2007 4:00 am, edited 2 times in total.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Mon Mar 05, 2007 3:53 am
I didn't really get the question...
-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 4:10 am
i mean in blender exporter u have this setting ......under tha gain setting for maps u have the A,B,C spinner .. but dont know what they are needed for
-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 4:29 am
"coefficent for quadratic texture function..""... mmm -- what the hell does that mean practically?
-
DaveC
- Posts: 596
- Joined: Mon Sep 11, 2006 12:20 am
- Location: The Tottenham, London, UK
-
Contact:
Post
by DaveC » Mon Mar 05, 2007 4:31 am
giacob wrote:"coefficent for quadratic texture function..""... mmm -- what the hell does that mean practically?
I am in agreement with giacob. There are many technical aspects to Indigo which I simply do not understand. But I still love it. Would be great to see a simple version of the manual if anyone's up to the job of de-technicalizing it

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Mar 05, 2007 4:44 am
Basically, b is the 'gain', or the multiplier for the texture.
So, for example, in the case of a bump map, 'b' controls the strength of the bump map.
-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 4:49 am
thanks......so more A for a diffuse texture mean more saturated?
what about A and C then?..
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Mar 05, 2007 4:52 am
'c' is a constant offset for each component.
'a' is... well... the coefficient for the quadratic term

-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 4:55 am
if i put the 3 of them = '0 what changes in my textures is going to happen instead if i set the 3 of them = 10 ?
Last edited by
giacob on Mon Mar 05, 2007 4:59 am, edited 1 time in total.
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Mar 05, 2007 4:57 am
Usually u should only have to mess with B.
A and C should remain 0.
-
giacob
- Posts: 12
- Joined: Wed Nov 22, 2006 12:30 am
Post
by giacob » Mon Mar 05, 2007 5:03 am
ok thanks
Who is online
Users browsing this forum: No registered users and 57 guests