WIPs: CTZn

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OnoSendai
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Re: WIPs: CTZn

Post by OnoSendai » Fri Jan 16, 2015 11:57 am

Also beautiful images!

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lape
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Re: WIPs: CTZn

Post by lape » Tue Jan 20, 2015 6:35 am

CTZn wrote:at least can I post images alright...

Both were designed before I posted the previous pic wich is anterior itself, I for one have been more on meshes and their uploading attempts lastly :|
Wow, these leaves look fantastic! Is this this done with Sketchup? I always struggle to get some realistic looking trees and bushes in Sketchup, the best I could achieve so far is using external obj-files, and some simple phong material for the leaves...
24 hours isn't enough
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Tue Jan 20, 2015 7:24 am

I'm really bad with SU, beside pulling surfaces ! Thanks though, guys.

The mesh will come out of my PC as an obj too, from Maya using some integrated tools. My last work is on leaf shaping, because leaves, unlike in these images, will be of a square shape. Some funny things coming around with that, keep posted !
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Oscar J
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Re: WIPs: CTZn

Post by Oscar J » Wed Jan 21, 2015 12:25 am

Yes, very nice looking trees. From distance, the leaves are looking very believable.

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Thu Jan 22, 2015 7:30 am

I'm posting here a leaf material that applies on square shapes, imperfect but useful probably Hopefully not coming upside down

once a plant type is defined, one can apply heaps seeds to the model for new individuals of that type. paint effects is the name.
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leaf_mat_clippedB.jpg
leaf_mat_clippedB.pigm
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Sat Jan 24, 2015 10:09 am

here's a better version, with useable params in the clipping shader. the various materials are not optimised for performance yet though.
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leaf_mat_clippedC.pigm
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Mon Feb 02, 2015 6:24 am

well, even the trees do not need leaves in this season here... :P

terrain shader v.3.9, canyoning being a parametrisable option now, allowing for a rather controlled terraces generation. Added noises in Erosion and Erosion Center params fyi. Next version should allow the inclusion of textures to drive certain parameters.

blah, but it is soon coming to you !
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Canyons 3.9 3.jpg
snow shipping with the shader
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dakiru
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Re: WIPs: CTZn

Post by dakiru » Tue Feb 03, 2015 12:28 pm

This looks very cool. And I like how bright it is, you know - like a true snow.

P.S. Any chance for "Canyons 2 with atmospherics" being 2560x1080 wallpaper? :mrgreen:

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Wed Feb 04, 2015 7:36 am

hi dakiru

I was stuck for a moment with a blue snow until I realised that the terrain color was to bright and was biasing my tone mapping settings.

you will render that wallpaper yourself, next thing I do is pack and upload the scene !
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dakiru
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Re: WIPs: CTZn

Post by dakiru » Wed Feb 04, 2015 4:54 pm

CTZn wrote:...you will render that wallpaper yourself...
Yes, please :)

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CTZn
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Re: WIPs: CTZn

Post by CTZn » Thu Feb 05, 2015 7:44 am

so here's a pigs to render, just save the materials as you like.

That's not the settings that led to the render dakiru, but it is in there potentially.

for some reason I like the canyons v2 feeling better...

help yourself everyone !
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Canyons 2 with clouds C.pigs
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CTZn
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Re: WIPs: CTZn

Post by CTZn » Fri Feb 13, 2015 8:17 am

Yama Oni (the mountain's devil). not much cooked (CPU pt), excessive turbulences came out of the box hence the name.
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terrain 3.9.4 clouds C (Yama Oni).jpg
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kklors
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Re: WIPs: CTZn

Post by kklors » Fri Feb 13, 2015 8:34 pm

Love it! Was about to go to bed yesterday and then opened this...

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dakiru
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Re: WIPs: CTZn

Post by dakiru » Sat Feb 14, 2015 2:44 am

CTZn wrote:..so here's a pigs to render..
Thanks a bunch :)

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Re: WIPs: CTZn

Post by CTZn » Sun Feb 15, 2015 8:57 am

cloud studio to get below
in memoriam step_sise
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cloud studio - fluffy base.pigs
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