Higher Cauchy B value or different tonemapping!Rezca wrote:I still wonder how others have produced those fancier ones heh...
Also a more focused Light would help here, give a custome made IES a try where you can define the light to move parallel

Higher Cauchy B value or different tonemapping!Rezca wrote:I still wonder how others have produced those fancier ones heh...
Rezca, looks good! I used a laser ies for the image which is my avatar... maybe worth a try... I used it on a small plane at the end of a black tube with a narrow vertical slot in the front (where the light came out) http://www.indigorenderer.com/forum/dow ... &mode=viewRezca wrote:Caustics came out okay, though I still wonder how others have produced those fancier ones heh...
No worries, it's good info, and some Glare people used to work on Lux Renderbubs wrote:Sorry for the link to a competitor!
MRoz, please tell me how you achieved this kind of sugar material! Tried to do it and failed...This is just brilliant!Headroom wrote:You should see the two candy renders he's posted in the gallery.zeitmeister wrote:Very nice one, MRoz!!!
Yummy eyecandy really
http://www.indigorenderer.com/images/gumdrops
Looks badass!OnoSendai wrote:Testing normal maps, material setup etc..
Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
Users browsing this forum: No registered users and 143 guests