Show off your final renders
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Fri Nov 16, 2012 9:48 pm
Modelled in SketchUp using Whaat's great Artisan plugin and using my own textures (mapped with a little help from the guys at the Skindigo forum

) The first model I've managed that I feel happy enough with to put in this section!
Comments and critique more than welcome.
I uploaded the leather to the database, enjoy!
bubs
-
Attachments
-

-

-

-
Bosseye
- Posts: 312
- Joined: Fri Jan 01, 2010 10:52 pm
- Location: Bristol, UK
Post
by Bosseye » Sat Nov 17, 2012 12:46 am
I think thats awesome! Great work on the leather, I followed your thread on the UV issues with interest.
Very nice indeed.
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Mon Nov 19, 2012 10:07 pm
Thanks Bosseye!
I'll have to try and step up to a whole scene now! Should be another few years at the rate I'm going!
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Thu Nov 06, 2014 9:43 pm
Bertrand Benoit posted a free 2k version of a very nice glazed brick material the other day, so I thought I'd have a go at my own version of the simple scene he'd created. It gave me an excuse to finally (2 years on!!!) use this chair I modeled in a scene! (I wasn't far wrong with my last comment above!

) Also gave me the chance to try out this dusty floor material I'd been working on. I'm pretty pleased with the results!
-
Attachments
-

-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Thu Nov 06, 2014 11:55 pm
Close-up of my floor material.
-
Attachments
-

-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Thu Nov 06, 2014 11:59 pm
Looks great Bubs, only the leather maybe has some to high exponent for my taste...
Is there any free source for your dirt map for the floor too? It looks really nice!
polygonmanufaktur.de
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Fri Nov 07, 2014 12:24 am
here you go... I used this over my diffuse map on a 'screen' layer set to about 50% opacity. Then used the inverse as a 'darken' / 'burn' overlay on my exponent map. It's not very high res, but I think that actually works in its favour as the dust shouldn't be sharp anyway...
-
Attachments
-

-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Fri Nov 07, 2014 12:29 am
Thnx a lot for the file & explanation!
polygonmanufaktur.de
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Fri Nov 07, 2014 12:34 am
You are most welcome!

raging by the way! can't stop looking at my shiny leather now!

You're totally right tho... it is too much
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Fri Nov 07, 2014 9:28 pm
region rendered the leather again, much happier (Thanks Zom-B!

)
-
Attachments
-

-
Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
Post
by Pibuz » Mon Nov 10, 2014 7:43 am
Well the leather look much more realistic now!
..I didn't get the floor settings though: they seemed more like photoshop-oriented tips.
Didn't you use a second diffuse material blended via the map you posted?
-
zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
-
Contact:
Post
by zeitmeister » Mon Nov 10, 2014 7:57 am
Simply beautiful! And very nice materials!
Cheers, zeiti
-
bubs

- Posts: 620
- Joined: Fri Jul 22, 2011 8:46 pm
- Location: UK
Post
by bubs » Mon Nov 10, 2014 10:09 pm
zeitmeister wrote:Simply beautiful! And very nice materials!
Cheers, zeiti
Thank you very much! Can't take all the credit tho, I basically just tried to copy Bertrand's scene! If I can get even 10% of his quality I'd be more than happy!
Pibuz wrote:..I didn't get the floor settings though: they seemed more like photoshop-oriented tips.
Didn't you use a second diffuse material blended via the map you posted?
Yeah this was a quick hack and slash photoshop job... My hope is to develop the material 'properly' as you describe, in Indigo... but for this small scene I found it was easier to do it this way, and I was happy with the result.
Who is online
Users browsing this forum: No registered users and 10 guests