Indigo 0.7 test 5

General News and accouncements regarding the Indigo render engine
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manitwo
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Post by manitwo » Thu Mar 01, 2007 1:14 pm

ZomB wrote:Ono is like a ninja... silent, until he strikes deadly!
:lol:

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CTZn
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Post by CTZn » Thu Mar 01, 2007 1:15 pm

ZomB wrote:
CTZn wrote:That's why I have written a pm, and now I'm dying for a word :)
Ono is like a ninja... silent, until he strikes deadly! (with all the nice test versions :D )
Ouch ! He he yes... even his silence hurts :)

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DrManhattan
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Post by DrManhattan » Tue Mar 06, 2007 7:11 am

A strange BLACK POINT appears in the reflection of my render then i make a test scene.
I am doing something wrong?
Thanks in advance.
Attachments
test_scene.jpg
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scene.jpg
scene.jpg (15.41 KiB) Viewed 6843 times
black_point.zip
(1.42 KiB) Downloaded 366 times

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Kosmokrator
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Post by Kosmokrator » Tue Mar 06, 2007 7:17 am

ooooooooooooo my god .........its a black hole.....damn...indigo catch a black hole into time-space by the speed of light.... :lol: 8)
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arneoog
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Post by arneoog » Tue Mar 06, 2007 7:28 am

Oh Shit! :shock:
Indigo is Haunted!!! :o
HELP!!!! :? :)

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oodmb
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Post by oodmb » Tue Mar 06, 2007 10:04 am

i'v seen the black dot before as well, although from what i know, the render that i saw it in was a 6 render, not a 7. could this be where the ray has an infinite slop or something?
a shiny monkey is a happy monkey

jans_bds
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Post by jans_bds » Tue Mar 06, 2007 9:23 pm

Hi, Is there an option in order to tell to indigo not to take 100% CPU? I would like to run it as a "background task" and continue working on my PC.

Thanx

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fused
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Post by fused » Tue Mar 06, 2007 9:28 pm

open taskmanager, tab "Precess", right click on indigo.exe, "set priority" (or so). set it "low" or even lower and you can work as normal.

jans_bds
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Post by jans_bds » Tue Mar 06, 2007 9:36 pm

fused wrote:open taskmanager, tab "Precess", right click on indigo.exe, "set priority" (or so). set it "low" or even lower and you can work as normal.
ok, that was an idea I think of, I have this question cos' indigo 0.6 took 50% processor max... :)

ludoman
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Post by ludoman » Fri Mar 16, 2007 8:58 pm

hi,

i have a question about obj mesh imported in indigo. My file consist only in vertex (v) and textured vertex (vt). There is no material define. My problem is that indigo ask me for a defined material. How can i handle this within the v0.7test5 ?

thanks in advance

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Kram1032
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Post by Kram1032 » Sat Mar 17, 2007 1:00 am

you need a .mtl!
.obj.....Objects
.mtl.....Materials
Then, it works!

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suvakas
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Post by suvakas » Sat Mar 17, 2007 1:12 am

Indigo doesn't read mtl files.
Materials are described in xml.

Suvakas

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Kram1032
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Post by Kram1032 » Sat Mar 17, 2007 1:15 am

aha, I didn't use it yet^^ xml only...
I wondered, how Indigo wants to read all the mats and translates it to indigomats^^

ludoman
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Post by ludoman » Sat Mar 17, 2007 1:26 am

thanks for the information,
thus did you know if there is a simple way to translate in indigo the uv texture color present in the .obj file. I don't want to loose the color scheme of my object.
I know it would be possible using uv image mapping, but it is just vertex painting.

any idea?

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Kram1032
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Post by Kram1032 » Sat Mar 17, 2007 1:29 am

Hmmm.... maybe, you can bake the vertex paint to the mesh? I don't know....

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