[REQ] Shadow Catcher material...

Feature requests, bug reports and related discussion
StompinTom
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Re: [REQ] Shadow Catcher material...

Post by StompinTom » Sun Mar 03, 2013 11:54 am

Hey, this is great! Will make compositing into footage / photographs waaay easier! Hope I get some time to play with this sometime soon :)

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polygonmode
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Re: [REQ] Shadow Catcher material...

Post by polygonmode » Mon Mar 04, 2013 7:43 pm

Oh, this is definitly cool and strongly needed! Thank you Ono for making this possible and a big hug to Zeitmeister for bringing this request back on stage!

Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!

Carsten.
check my site: www.polygonmode.com

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Mon Mar 04, 2013 11:59 pm

polygonmode wrote: Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!

Carsten.
Invisible to camera is a per-object flag that will make an object (could be an emitter) invisible to the camera.
Currently it only works with the shadow pass, although we will make it work for normal PT and bidir at some point.

ritter
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Re: [REQ] Shadow Catcher material...

Post by ritter » Tue Mar 05, 2013 12:39 am

OnoSendai wrote:
polygonmode wrote: Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!

Carsten.
Invisible to camera is a per-object flag that will make an object (could be an emitter) invisible to the camera.
Currently it only works with the shadow pass, although we will make it work for normal PT and bidir at some point.

yes,please!!!!!!!

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Tue Mar 05, 2013 6:26 am

An invisible teapot :)
Attachments
invisible_to_camera_test PT.png

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CTZn
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Re: [REQ] Shadow Catcher material...

Post by CTZn » Tue Mar 05, 2013 7:30 am

He just didn't want to do it earlier :mrgreen:
obsolete asset

StompinTom
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Re: [REQ] Shadow Catcher material...

Post by StompinTom » Tue Mar 05, 2013 9:09 am

OnoSendai wrote:An invisible teapot :)
Ghosts! This will be a lot of fun!!!

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pixie
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Re: [REQ] Shadow Catcher material...

Post by pixie » Tue Mar 05, 2013 11:18 am

Party Rock!!! :twisted:

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Wed Mar 06, 2013 3:02 am

Invisible-to-camera objects will be in the next release.

Voytech
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Re: [REQ] Shadow Catcher material...

Post by Voytech » Wed Mar 06, 2013 5:58 am

OnoSendai wrote:Invisible-to-camera objects will be in the next release.
Let the party commence! :)

Thanks Ono. A lot of improvement here for post processing.

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polygonmode
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Re: [REQ] Shadow Catcher material...

Post by polygonmode » Wed Mar 06, 2013 9:33 am

This is fantastic! These are bigs steps forward.
Its a little like the old 1.1.1 release with displacement added in.

Carsten
check my site: www.polygonmode.com

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CTZn
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Re: [REQ] Shadow Catcher material...

Post by CTZn » Tue Mar 12, 2013 1:33 am

For what it's worth, maya makes a distinction between casting and receiving shadows. Catchy name anyways.
Maya doc wrote:For instance, you can render an object so it does not cast shadows, but can receive shadows cast by other objects.
edit: and, it is a property of meshes.
obsolete asset

david_loqheart
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Re: [REQ] Shadow Catcher material...

Post by david_loqheart » Fri Apr 05, 2013 7:15 am

I am SUPER-excited about this transparent shadow catcher feature to Indigo.

WHEN is this coming out specifically? (I'm not familiar with the usual release schedule for Indigo)

The reason I ask, is I was still considering whether to buy Indigo or not. Been looking for a renderer specifically that will do this. But I want to commit to a renderer before I create too many models with the Cycles Blender renderer, and have too much work to switch over to Indigo materials.

So if this next release comes out in a few weeks (within March) or 3 months from now really matters. And I'd love to try out the feature before I decide whether to commit to Indigo.

Please let me know when you think it'll be released exactly. Thanks!
-David

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Sat Apr 06, 2013 4:14 am

Hi David,
The shadow catcher material and alpha stuff is already available in beta form with Indigo 3.6.9: http://www.indigorenderer.com/forum/vie ... =1&t=12240

It will be a little while before the 3.6.x beta series becomes stable, and replaces the 3.4.x versions on the Downloads page. But that doesn't stop you from using the 3.6 betas!

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Thu Apr 11, 2013 4:06 am

I have added support for alpha < 1 for rays passing through glass windows etc:
Attachments
window alpha test.jpg

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