
[REQ] Shadow Catcher material...
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Re: [REQ] Shadow Catcher material...
Hey, this is great! Will make compositing into footage / photographs waaay easier! Hope I get some time to play with this sometime soon 

- polygonmode
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Re: [REQ] Shadow Catcher material...
Oh, this is definitly cool and strongly needed! Thank you Ono for making this possible and a big hug to Zeitmeister for bringing this request back on stage!
Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!
Carsten.
Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!
Carsten.
check my site: www.polygonmode.com
Re: [REQ] Shadow Catcher material...
Invisible to camera is a per-object flag that will make an object (could be an emitter) invisible to the camera.polygonmode wrote: Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!
Carsten.
Currently it only works with the shadow pass, although we will make it work for normal PT and bidir at some point.
Re: [REQ] Shadow Catcher material...
OnoSendai wrote:Invisible to camera is a per-object flag that will make an object (could be an emitter) invisible to the camera.polygonmode wrote: Ono, can you explain the phrase with this "invisible to camera" thing a little bit further? Do we have invisible lights in future? OMG, i start dreaming!
Carsten.
Currently it only works with the shadow pass, although we will make it work for normal PT and bidir at some point.
yes,please!!!!!!!
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Re: [REQ] Shadow Catcher material...
Ghosts! This will be a lot of fun!!!OnoSendai wrote:An invisible teapot
Re: [REQ] Shadow Catcher material...
Invisible-to-camera objects will be in the next release.
Re: [REQ] Shadow Catcher material...
Let the party commence!OnoSendai wrote:Invisible-to-camera objects will be in the next release.

Thanks Ono. A lot of improvement here for post processing.
- polygonmode
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Re: [REQ] Shadow Catcher material...
This is fantastic! These are bigs steps forward.
Its a little like the old 1.1.1 release with displacement added in.
Carsten
Its a little like the old 1.1.1 release with displacement added in.
Carsten
check my site: www.polygonmode.com
Re: [REQ] Shadow Catcher material...
For what it's worth, maya makes a distinction between casting and receiving shadows. Catchy name anyways.
edit: and, it is a property of meshes.Maya doc wrote:For instance, you can render an object so it does not cast shadows, but can receive shadows cast by other objects.
obsolete asset
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Re: [REQ] Shadow Catcher material...
I am SUPER-excited about this transparent shadow catcher feature to Indigo.
WHEN is this coming out specifically? (I'm not familiar with the usual release schedule for Indigo)
The reason I ask, is I was still considering whether to buy Indigo or not. Been looking for a renderer specifically that will do this. But I want to commit to a renderer before I create too many models with the Cycles Blender renderer, and have too much work to switch over to Indigo materials.
So if this next release comes out in a few weeks (within March) or 3 months from now really matters. And I'd love to try out the feature before I decide whether to commit to Indigo.
Please let me know when you think it'll be released exactly. Thanks!
-David
WHEN is this coming out specifically? (I'm not familiar with the usual release schedule for Indigo)
The reason I ask, is I was still considering whether to buy Indigo or not. Been looking for a renderer specifically that will do this. But I want to commit to a renderer before I create too many models with the Cycles Blender renderer, and have too much work to switch over to Indigo materials.
So if this next release comes out in a few weeks (within March) or 3 months from now really matters. And I'd love to try out the feature before I decide whether to commit to Indigo.
Please let me know when you think it'll be released exactly. Thanks!
-David
Re: [REQ] Shadow Catcher material...
Hi David,
The shadow catcher material and alpha stuff is already available in beta form with Indigo 3.6.9: http://www.indigorenderer.com/forum/vie ... =1&t=12240
It will be a little while before the 3.6.x beta series becomes stable, and replaces the 3.4.x versions on the Downloads page. But that doesn't stop you from using the 3.6 betas!
The shadow catcher material and alpha stuff is already available in beta form with Indigo 3.6.9: http://www.indigorenderer.com/forum/vie ... =1&t=12240
It will be a little while before the 3.6.x beta series becomes stable, and replaces the 3.4.x versions on the Downloads page. But that doesn't stop you from using the 3.6 betas!
Re: [REQ] Shadow Catcher material...
I have added support for alpha < 1 for rays passing through glass windows etc:
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