DEV-thread - Blendigo v0.7 - material-editor-exporter
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Request
There is no Uniform-Type in absorbtion and SSS. It is realy nessesary 
OoopsOnoSendai wrote:I had the same problemdrBouvierLeduc wrote:I know it will sounds stupid, but once you've selected a texture, how can you remove it aferwards ?
I remember there was something i've forgotten
@Smartden: yes there are still some extended material proberties missing... i hope to bring them in soon
^^ If I add a blend material in the exporter, assign the blendmap filename, and then afterwards if I want to remove the location of the blendmap file, I find it doesn't let me and I have to remove it manually from the xml afterwards. When I try remove it in the exporter then sometimes it also adds a bunch of '\' in the path to the blendmap unnecessarily.
On another note - this exporter has increased my Blender->Indigo workflow about a billion times. Thanks again Zuegs!
On another note - this exporter has increased my Blender->Indigo workflow about a billion times. Thanks again Zuegs!
Linux compatibility
The Preview button works for me under Linux with the material preview scene from kepler if I insert this line:
filename = os.path.basename(filename)
between these two lines:
f.write("cd \"" + indigopath + "\"\n")
----- insert here ----
f.write("nice -n 20 wine indigo.exe \"" + filename + "\" -t " + str(Threads.val))
in "def launchIndigo(filename):"
I think it has to do with the conversion slash<-->backslash not occurring in Indigo when loading the texture file, in fact in the console I obtain:
Loading Scene '/home/francesco/.wine/drive_c/Indigo-07/materialpreview.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=2.000000, burn=30.000000
trying to load texture from '\home\francesco\.wine\drive_c\Indigo-07\grid.jpg'...
couldn't open '\home\francesco\.wine\drive_c\Indigo-07\grid.jpg' for reading.
Thank you for this material editor!
filename = os.path.basename(filename)
between these two lines:
f.write("cd \"" + indigopath + "\"\n")
----- insert here ----
f.write("nice -n 20 wine indigo.exe \"" + filename + "\" -t " + str(Threads.val))
in "def launchIndigo(filename):"
I think it has to do with the conversion slash<-->backslash not occurring in Indigo when loading the texture file, in fact in the console I obtain:
Loading Scene '/home/francesco/.wine/drive_c/Indigo-07/materialpreview.xml'...
Using Reinhard tone mapping with pre_scale=1.000000, post_scale=2.000000, burn=30.000000
trying to load texture from '\home\francesco\.wine\drive_c\Indigo-07\grid.jpg'...
couldn't open '\home\francesco\.wine\drive_c\Indigo-07\grid.jpg' for reading.
Thank you for this material editor!
Last edited by GNUdo on Wed Feb 21, 2007 9:00 pm, edited 1 time in total.
ok i have a few problems.
1st: when i try and preview a material i get a console error that reads:
"global name "relmatsfn" is not defined"
all the objects in my scene have designated blender materials (material 0.01 etc.) and i have downloaded the previewmaterial.xml and put it into my indigo folder... with that my second problem.
2nd: when i hit render it gives me the following error:
"no such file or directory: c:\\programme\\indigo_07\\default.xml"
is that refering to the downloaded preview mat file or is there a file that i need to place into my indigo_06 (not 07) directory. and does it have to be in that exact position for the exporter to pick it up (for example my indigo is on my d:
)
not sure if its just me or weather im doing something horably wrong. if so please dont hesitate to flame the noob XD
thanks alot. from what i can see this is an awesome exporter, looking forward to saving alot of time.
thanks
mat
1st: when i try and preview a material i get a console error that reads:
"global name "relmatsfn" is not defined"
all the objects in my scene have designated blender materials (material 0.01 etc.) and i have downloaded the previewmaterial.xml and put it into my indigo folder... with that my second problem.
2nd: when i hit render it gives me the following error:
"no such file or directory: c:\\programme\\indigo_07\\default.xml"
is that refering to the downloaded preview mat file or is there a file that i need to place into my indigo_06 (not 07) directory. and does it have to be in that exact position for the exporter to pick it up (for example my indigo is on my d:
not sure if its just me or weather im doing something horably wrong. if so please dont hesitate to flame the noob XD
thanks alot. from what i can see this is an awesome exporter, looking forward to saving alot of time.
thanks
mat
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Small UPDATE
- "save IGI" button
- reworked "export mesh", "sep. mesh file" and "sep. mat file"
@matsta: please modify path in your "indigowrapper.conf" file to match your indigo install-directory.
@GNUdo: thanks, yup, currently linux-support isn't very working. I need help from a linux-scripter to fix this as i have only windows
. which type of slashes you see in the exporter-GUI for your texture?
@SmartDen:
, not sure about sorry, when i set green-scattering i can also see green-colored scattering from the media. Only the light that passes medium without scattering is magenta. So i think scattering color matches the color i can see from media???
- "save IGI" button
- reworked "export mesh", "sep. mesh file" and "sep. mat file"
@matsta: please modify path in your "indigowrapper.conf" file to match your indigo install-directory.
@GNUdo: thanks, yup, currently linux-support isn't very working. I need help from a linux-scripter to fix this as i have only windows
@SmartDen:
And what is this?zuegs wrote: @SmartDen:, not sure about sorry, when i set green-scattering i can also see green-colored scattering from the media. Only the light that passes medium without scattering is magenta. So i think scattering color matches the color i can see from media???

I think it must be inversed
Last edited by SmartDen on Wed Feb 21, 2007 9:16 pm, edited 1 time in total.
tested this script for the first time ....
wow! really good work!
two things i discovered:
dont know if im doing something wrong but it seams that it exports
both - "linear" and "reinhard" tonemapping at the same time
it also exports a null material by default (but maybe that is intended).
thank you for your work
two things i discovered:
dont know if im doing something wrong but it seams that it exports
both - "linear" and "reinhard" tonemapping at the same time
it also exports a null material by default (but maybe that is intended).
thank you for your work
- cooler_inc

- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
I've right with tonemapping and null-material, but it have no effect to the scene. Bun anyway it must be correctedmanitwo wrote:tested this script for the first time ....wow! really good work!
two things i discovered:
dont know if im doing something wrong but it seams that it exports
both - "linear" and "reinhard" tonemapping at the same time![]()
it also exports a null material by default (but maybe that is intended).
thank you for your work

