Blendigo (for Blender 2.63) 3.2.14.0

Announcements, requests and support regarding the Blender Indigo export script
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lycium
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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by lycium » Wed Jul 11, 2012 2:11 am

fbrunell wrote:Quick question.... Is Motion Blur for particules on the radar on a short or medium term??
It's not currently on the roadmap, although I don't know what the priorities are like for new features either.
solarray wrote:Cant find the environment settings in this version. Are they gone ?
These are now in the World settings tab, but you have to add a hemi light before you can see the settings.

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by solarray » Wed Jul 11, 2012 6:31 pm

Ah ok thanks

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by StompinTom » Tue Aug 07, 2012 7:06 am

Here is a list of some bugs and some feature requests for Blendigo.

BUGS / ISSUES:

- Emitters in group instances: emitters become way too bright (seems like efficacy scale or any other power setting is ignored) when in a Group instance.
- Linking / appending a Blend material doesn't link or append its sub-materials (not really a bug, but would be useful).
- Texture panel doesn't allow any options beyond loading Indigo images. This should be combined with the Image texture type anyway to make it consistent and so that the rest of the Texture options are still there for things like texture painting, displacement, etc.
- Blendigo doesn't check for existing UV coordinates on objects which attempt to use textured materials. A bit annoying when you export a whole scene only to have Indigo catch an object without UVs.
- Trying to use Script instead of Texture in a material sometimes crashes Blender.
- Absorption Layer options are missing for Specular materials.


FEATURE REQUESTS:

Lamps: exporting the various lamp types as meshes / Indigo objects with attached emissive materials.

- Point lamp: exported as a sphere, dimensions defined by Size value, attached emission material defined by Power / Color settings, etc.
- Spot lamp: exported as a plane or circle with a dynamically written .IES file to control the angle and softness of the cone (it works!), and a Size parameter to control the size of the emitter for softer / sharper shadows.
- Sun lamp: as is.
- Hemi lamp: as is.
- Area lamp: exported as a plane with emissive material, defined by Area Lamp dimensions.
- (Would be cool to eventually have some lamp presets appear in the 'Add Lamp' menu, or in the Lamp settings).

Camera / Rendering: setting up naming and render queues

- Adding an option to name the exported scene with parameters (%c = active camera, %f = frame number, %n = Blender scene name, etc.), e.g. '%n_draft_%c-%f.igs' = 'AwesomeScene_draft_cam1-0001.igs'
- Adding an option to export .pigs files directly without packing them through Indigo (useful for animations, queues)
- Similarly, adding a list of cameras to queue. Maybe this would have to be combined with Animation / Single Image rendering somehow, as in having 3 modes: Single Image, Animation, Render Queue; where Animation queues up the active camera across however many frames, and Render Queue lets you define a list of different cameras in the scene, just to keep things tidy.
- Adding layer toggles for each camera in queue, perhaps even light layer settings. This would allow you to queue up a whole set of lighting conditions / variations in one go.
- Defining a Section Plane with either an empty or a mesh (option in Object settings, perhaps? Uses the object's orientation to define the Plane?)
- Orthographic camera support (converting Blender settings to Indigo settings, which are pretty well identical)
-

Materials:

- Node support.
- Scripting presets, eventually mimicking some of the procedural textures in Blender with ISL.
- Custom materials / textures based on 'installed' ISL scripts? A bit like the ISL materials work with sliders and such.

That's all for now, will update if I think of anything more! Overall, working fantastically. Export speed could always be faster ;)

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by SaphireS » Thu Aug 09, 2012 10:16 pm

+1, very well thought out requests!

Especially the lamp exports could be very helpful to users new to blendigo.
And editing materials using nodes would be awesome! (IndigoTinted looks nice regarding that: http://www.indigorenderer.com/forum/dow ... &mode=view )
Your ad here!

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by StompinTom » Sat Aug 11, 2012 11:27 pm

To add to the list:

Materials:

- more mapping types (not just UV), including a default one to use in case objects don't have a UV map applied (Blended Box mapping is a great mapping type that seems to do well as a default!)

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by Zom-B » Sun Aug 12, 2012 12:56 am

StompinTom wrote:- more mapping types (not just UV), including a default one to use in case objects don't have a UV map applied (Blended Box mapping is a great mapping type that seems to do well as a default!)
I think that converting common mapping types like box, sphere etc. to a UV map on export should be no problem (Cindigo does so!).

The Blended Box mapping is something that I would really like to see in C4D too, but regarding Indigo, some work would be needed to allow that on the program itself...
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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by ROUBAL » Fri Aug 17, 2012 11:50 pm

Hello, From time to time, I come back to Indigo... and have the same deception. I have a lifetime license, and have never been able to export more that a simple scene with a table and few stuff around.

I download and install the latest renderer and blendigo version each time and each time I get unexpected messages at exporting or at importing when by miracle i can export;

I always create big scenes with hundreds of materials and messages are useless , like no such file or directory, which is normal because there is no reason to have this file or directory !

Really boring and deceptive !

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by lycium » Fri Aug 17, 2012 11:56 pm

Hi ROUBAL, please be more specific about these error/warning messages so that we can track/fix them! In particular, having an option to disable specific warning messages shouldn't be a problem.

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by Zom-B » Sat Aug 18, 2012 12:12 am

ROUBAL wrote:Really boring and deceptive !
Same as your description of the Problem, how should a Programmer start fixing with such a "bugreport" :roll:
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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by ROUBAL » Sat Aug 18, 2012 4:16 am

It was not intended as a bug report. I am just tired or encountering troubles each time I try to render with indigo.

The console doesn't contain any useful information. The export stops at 5% with no explanation... What can I say more ?

As usually, if I delete 95% of the project, I can get an export, but I have no idea of what is wrong in the 95% !

A mesh? a material? a missing texture? When the export works, messages at loading in indigo are more generally more explanatory, but errors at export give very few informations in the console, not to say none in some cases.

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by fused » Sat Aug 18, 2012 4:27 am

Do you maybe have a scene file that shows this problem and that you could give us?

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by ROUBAL » Sat Aug 18, 2012 5:39 am

It is always the same problem : it happens on a big scene 200Mb with my best models and would require hours to upload.

I use Octane daily and never encountered a single export problem since the very beginning. I purchased Thea render, and not have had time to learn it, but in my export tests on very big scenes, I never got an error message. In indigo, I encounter troubles in any attempt in every project and never rendered something useful.

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by lycium » Sat Aug 18, 2012 5:42 am

If we can pin down the problem, either by us (sending us a big scene), or removing geometry yourself until the error message stops happening (we want a small scene that shows problem), then the problem will be known and can be fixed/avoided.

Please help us help you...

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by ROUBAL » Sat Aug 18, 2012 5:48 am

I perfectly understand that you need some material to help me. I will investigate more if i can, but due to a lack of time I have each time to forget indigo for a while in the hope that a next release will have solved the problem. I would really want to see what I can get off indigo for my projects, but I have to go forward, and so I have to switch back to a renderer that works. I think that Blendigo is mainly concerned, because I rarely tresspassed the export process.

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Re: Blendigo (for Blender 2.63) 3.2.14.0

Post by StompinTom » Sat Aug 18, 2012 8:43 am

ROUBAL wrote:I perfectly understand that you need some material to help me. I will investigate more if i can, but due to a lack of time I have each time to forget indigo for a while in the hope that a next release will have solved the problem. I would really want to see what I can get off indigo for my projects, but I have to go forward, and so I have to switch back to a renderer that works. I think that Blendigo is mainly concerned, because I rarely tresspassed the export process.
I've been exporting massive scenes (500Mb+) on a regular basis with rarely any problem that isn't my own fault.

Are you doing anything out of the ordinary? What is the problem?

I've done scenes that combine multiple linked .blend files, all sorts of instancing, material work, etc. It's strange that you're having such a hard time.

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