Just to add to this, if you don't want a perfectly manicured lawn (for example if you're rendering something slightly more industrial) then using the summer grass texture from, the materials database along with the fur plugin is an excellent option.
However, I have a
question - I create my main grass component called 'GRASS'. If I create fur using this component, then poly count is around 40,000. Obviously scene is too heavy and very slow to rotate etc. So I create a single line, make it a component called 'GRASS_dummy' and scatter the dummy component around with the fur plugin. However, poly count remains at 40,000 and the model becomes too heavy to rotate again, even though the scene is displaying just the single line component? Is that correct? Or am I going wrong somewhere, as I don't understand how single lines can have the same poly count as the original component.
I get round it at the moment by simply putting the fur grass on a different layer which is only switched on to render a view, but it bothers me
