This topic is to provide a compilation of your Indigo GUI requests for an easy access by the Glare Techs team. Be not affraid to dig up old stuff you are still finding to be relevant.
I'll maintain this first post to list the most relevant and popular ones, the discussion is open. Perhaps a poll would follow up for the last quarter. Let's begin.
[CAMERA]
- Obstacle maps and full aperture control
- additional navigation scheme(s)
- frame selection and adjust movement steps size accordingly.
- lens flare
[ENVIRONMENT]
- rotation slider for spherical projections (background).
- option to discard the bottom half from envmaps to save RAM
[GEOMETRY]
- New subdivision condition: edge length (range).
[GPU]
- enahnce handling of instances-intensive scenes.
- Support for Material ID and BG Alpha renderer.
- multi GPU support
- Extend support to other rendering modes
[IMAGE]
- Expose downsize filters.
[I/O]
- saving out 16 bit tiff and png images.
- camera file format (snapshots, aka camera bookmarks).
- IGI compression (7zip).
- Custom Indigo's Temp folder location.
- Bake Textures.
[ISL]
- Conversion of bump shaders to normal shaders (for lamers and me XD).
- inter-objects distance mapping.
- Volumetric displacement parameters.
- Flipped normal query (bool) for ie blend maps. Double sided materials.
[NETWORK/RESSOURCES/PERFORMANCES/ENHANCEMENTS/MISC]
- Bucket Render Mode
- Material test scene: Reduce DOF blur and set WhitePoint to F7.
- filter out Indigo files from other types on File > Open.
- multiple selection (and deletion).
- spectra as Indigo objects
- object based importance ratio or
- (offline, IGI based, insane ?) paths importance visualization and tweaking.
- Better integration into exporters.
- Easy upload to the Ranch renderfarm.
- Responsive user interruption during building stages.
[SHADING]
- transparent nkData.
- Shadow pass.
- Vector displacement.
- Curved Shell Mapping.
- Volumetric emission.
- Invisible lights.
- Coherent light emission.
NB:
Links to existing requests are welcome in order to help keeping this discussion tidy.
The classification above is approximative and non-exhaustive.
The timeline suggested in the title is non-binding, Santa-Klaus being a busy person
