Hi all,
Thought would share how indigo has helped market some storage products just designed...some of what you guys achieve on here is stunning so some feedback on how i could improve would be great and much appreciated as my background is actually architecture so looking to use indigo more and more
All modeled in sketchup with skindigo
Thanks
Warehouse project
Re: Warehouse project
All images are really convincing!
..the pano is spectacular
Congratulations on you modeling skills, and your ability to make simple docking stations interesting
I find all images should have rendered longer, but I understand the base problem
..the pano is spectacular
Congratulations on you modeling skills, and your ability to make simple docking stations interesting
I find all images should have rendered longer, but I understand the base problem
Re: Warehouse project
OMG, those are indeed stunningly detailed and realistic, great work!
As Pibuz said, the grain is the only clear issue; how long did you leave these to render, and on what spec PC?
As Pibuz said, the grain is the only clear issue; how long did you leave these to render, and on what spec PC?
Warehouse project
Really excellent work! Keep it coming!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Warehouse project
great work sking, nice and detailed models, good mixture of objects so the don't look to repeating.
I really like the foil wrapped cargo, did you used images for that or modeled that stuff??
But please don't torture us with that massive JPG compression, it makes my eyes bleed!
I prefer longer loading to another visit at the doctor
Regarding some hints I can only point you not to use such (oversaturated) colors like the yellow and red metal parts in the hall. keep max values in RGB @ 204 for a more natural saturation.
For the shiny floor inside the hall try to use some exponent map (high in contrast) to enhance the look.
I really like the foil wrapped cargo, did you used images for that or modeled that stuff??
But please don't torture us with that massive JPG compression, it makes my eyes bleed!
I prefer longer loading to another visit at the doctor
Regarding some hints I can only point you not to use such (oversaturated) colors like the yellow and red metal parts in the hall. keep max values in RGB @ 204 for a more natural saturation.
For the shiny floor inside the hall try to use some exponent map (high in contrast) to enhance the look.
polygonmanufaktur.de
Who is online
Users browsing this forum: Yandex [Bot] and 2 guests