Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
ninopiamonte
Posts: 109
Joined: Thu Dec 01, 2011 10:12 pm
Contact:

Re: Simple Renderings Thread

Post by ninopiamonte » Thu May 10, 2012 7:49 pm

First to build a vehicle scene with Cindigo ^^.
Some are direct materials from C4D, which makes the render fast (I think).
And I get the car model from http://colacola.se/
Image
Image
Last edited by ninopiamonte on Fri May 11, 2012 2:04 am, edited 1 time in total.
Skindigo/Cindigo/Maxigo user - My Site
E7500 @ 2.93GHz (2 CPUs) on Windows7

User avatar
Zom-B
1st Place 100
Posts: 4547
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Thu May 10, 2012 8:35 pm

ninopiamonte wrote:Some are direct materials from C4D, which makes the render fast (I think).
its a simple conversion of the C4D material for export like you would do by using the "convert materials" feature in the PlugIn menu, so no (special) magic here.

Your second image looks good! I see a lot of potential for some great image here... maybe some kind of dirtroad would fit better to the BG and dirty car ;)
polygonmanufaktur.de

User avatar
ninopiamonte
Posts: 109
Joined: Thu Dec 01, 2011 10:12 pm
Contact:

Re: Simple Renderings Thread

Post by ninopiamonte » Fri May 11, 2012 2:26 am

Zom-B wrote:
ninopiamonte wrote:Some are direct materials from C4D, which makes the render fast (I think).
its a simple conversion of the C4D material for export like you would do by using the "convert materials" feature in the PlugIn menu, so no (special) magic here.

Updated with the glass window & road, rendered for about 40 min. only.
I was not able to convert the materials, but still I got a nice catch!
Image
Skindigo/Cindigo/Maxigo user - My Site
E7500 @ 2.93GHz (2 CPUs) on Windows7

User avatar
zeitmeister
2nd Place 100
Posts: 1929
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Simple Renderings Thread

Post by zeitmeister » Fri May 11, 2012 7:42 am

Keep on with that!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.0.54 | Indigo for C4D 4.0.51 | C4D R14.042 | Mac OS X 10.12 | Windows 7 Professional x64

User avatar
ninopiamonte
Posts: 109
Joined: Thu Dec 01, 2011 10:12 pm
Contact:

Re: Simple Renderings Thread

Post by ninopiamonte » Fri May 11, 2012 1:37 pm

@Zom-B & zeitmeister:
Thanks!
Another updates with dirty road, wheel motion blur, birds &
post-production :D
Image
Image
Skindigo/Cindigo/Maxigo user - My Site
E7500 @ 2.93GHz (2 CPUs) on Windows7

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Mon May 14, 2012 2:09 am

ninopiamonte wrote:/snip
The model looks great, but I think the mud/dirt texture on the car is way too over-saturated, the road looks dusty more than muddy? Great work though, HDR lighting?

Have been working on this instead of revising for my a level maths exam on friday, 3d is much more fun! :D
Image

I'm not really sure what you call this part, my Dad is into HAM radio etc. and I "borrowed" some parts from his shack to model when I need a break from revision! 8)
Was relatively noise free after ~ 1hour but I left it to render to see if the noise between the fins would disappear, but after 4 hours the noise is still there? :( BiDir PT (I had problems with fireflies with PT).

PS. It's not quite finished yet, update coming soon!!
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
Headroom
Indigo 100
Posts: 972
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Re: Simple Renderings Thread

Post by Headroom » Mon May 14, 2012 3:05 am

That is an adjustable capacitor from the "good ol days". Not very common these days :wink:

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Mon May 14, 2012 4:38 am

Headroom wrote:That is an adjustable capacitor from the "good ol days". Not very common these days :wink:
That name rings a bell! Not common probably because my dad has hundreds of the things lying around! Final model is rendering right now, I plan to unwrap the model in the future and grime/dirt it all up like it is in real life :D
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

aronrica
Posts: 4
Joined: Mon Jan 30, 2012 11:46 am

Re: Simple Renderings Thread

Post by aronrica » Mon May 14, 2012 7:56 am

Nice car, nice render!

You should decide whether the "camera" is static and capture the car in motion or if the camera follows the car movement and thus blur the background as well. Now it seems the car does a 4wd spinoff! :wink:

ninopiamonte wrote:@Zom-B & zeitmeister:
Thanks!
Another updates with dirty road, wheel motion blur, birds &
post-production :D
Image
Image

User avatar
Headroom
Indigo 100
Posts: 972
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA

Simple Renderings Thread

Post by Headroom » Mon May 14, 2012 8:17 am

I think I still have one in the basement somewhere, kept for sentimental reasons.
Yes, I was going
To suggest you'd grime
and dust it up a little. Meanwhile I'll look in my basement if I still have that thing.


---
I am here: http://tapatalk.com/map.php?batmkh
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Mon May 14, 2012 8:50 am

Headroom wrote:I think I still have one in the basement somewhere, kept for sentimental reasons.
Yes, I was going
To suggest you'd grime
and dust it up a little. Meanwhile I'll look in my basement if I still have that thing.
I'll save the UV unwrapping for after my exams :lol: Could definitely do with some dirt though! Does indigo support any VrayEdge/VrayDirt sort of material properties? I have no experience with ISL but it seems possible?
Anyway, here's the pre-final render - few more little parts to model which I will probably not get around to doing!
First render is straight from indigo, no postprocessing:
Image

Here is a blend of Dscs315_4 and Dscs315_6 with a little bit of other post production (softening of noise and some faux glare) 8)
Image
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Thu May 17, 2012 3:53 am

Started texturing, this is gunna take a while!! :shock:

Image
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu May 17, 2012 9:00 am

You have no excuses LithiumDesign, exams first !

Now that it's finished I recognize the object: it's the very part used back then to tune the radio frequency. There's no such fine tuning possible anymore with digital devices, I'm missing that old Toshiba mammoth... still operational after three decades, mind you, and with a powerfull output.

Concerning the dirt thing I don't believe that it is possible yet using ISL, cetainly not easily. However I'm quite a beginner in this field !
obsolete asset

User avatar
cotty
Posts: 312
Joined: Tue Aug 03, 2010 7:59 am
Location: Germany
Contact:

Re: Simple Renderings Thread

Post by cotty » Sat May 26, 2012 1:07 am

A simple wind turbine presented here...
Attachments
windturbine.jpg
little gallery... http://unverzagt.biz/cottysgallery/

PigsOnTheWings
Posts: 7
Joined: Sun May 27, 2012 9:17 pm

Re: Simple Renderings Thread

Post by PigsOnTheWings » Sun May 27, 2012 9:19 pm

First render with Indigo, testing how long Path (gpu) takes to clear up. This is @13h and 29k samples.
Attachments
Test.jpg

Post Reply
4385 posts

Who is online

Users browsing this forum: BLEXBot [Crawler] and 1 guest