[REQ] Light-Emitting Textures

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manitwo
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[REQ] Light-Emitting Textures

Post by manitwo » Thu Feb 15, 2007 2:53 am

something like that:
Image

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Zom-B
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Post by Zom-B » Thu Feb 15, 2007 3:41 am

I second that, if such a texture light would support alpha :wink:
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Kram1032
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Post by Kram1032 » Thu Feb 15, 2007 4:21 am

The bright part is too bright: should be orange...
But:
WOAH!
Where this is rendered?

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manitwo
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Post by manitwo » Thu Feb 15, 2007 4:24 am

ZomB wrote:I second that, if such a texture light would support alpha :wink:
should be no problem with the current mat-blending system i think.
Kram1032 wrote:Where this is rendered?
guess.
...
...
maxwell :wink:

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arneoog
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Post by arneoog » Thu Feb 15, 2007 4:29 am

Would be nice to have Light as a material! :cool:

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SmartDen
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Post by SmartDen » Thu Feb 15, 2007 4:32 am

arneoog wrote:Would be nice to have Light as a material! :cool:
But we have already an Emitter Material ;)

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arneoog
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Post by arneoog » Thu Feb 15, 2007 4:42 am

SmartDen wrote:
arneoog wrote:Would be nice to have Light as a material! :cool:
But we have already an Emitter Material ;)
Hehe, yes, But I meant like this :P (but you probably did understand that :))

Code: Select all

<material>
	<emitter>
		<!--colour>1 1 1</colour-->
		<temprature>6000<temprature>
		<intensity>100</intensity>
	</emitter>
</material>

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CTZn
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Post by CTZn » Thu Feb 15, 2007 6:57 am

Wouldn't it make more sense to just add a map to meshlights ?

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fused
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Post by fused » Thu Feb 15, 2007 9:08 am

second that, too.

really need this for some scenes.

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OnoSendai
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Post by OnoSendai » Fri Feb 16, 2007 1:59 am

I'll probably add texturing to meshlights soon.

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CTZn
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Post by CTZn » Fri Feb 16, 2007 2:02 am

Cool, thanx Ono !

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manitwo
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Post by manitwo » Fri Feb 16, 2007 2:24 am

nice!

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rgigante
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Post by rgigante » Sat Feb 17, 2007 1:09 am

Hi all,

just my 2 cents. Why not to redifine the meshlight emitters not as a standalone entity but more like a material property?
At the moment the exporters handle the meshlights as individual entities and not like mesh elements to which is attached an emitting material. Why not to proceed in this direction? Why not to create together with Phong, Diffuse, Blend, Specular and Glossy also a new branch of material related to emitting properties that could be easily embedded with textures?I do really think is much more easy and versatile to use such approach instead of the existing one.

Any feedback welcomed.

Regards, Riccardo.

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manitwo
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Post by manitwo » Sat Feb 17, 2007 1:16 am

second that +

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Zom-B
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Post by Zom-B » Sat Feb 17, 2007 1:31 am

Perhaps the inflexible HDR lightning System in Indigo could be redone to such a material based system rgigante describes... :)
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