Get feedback from others on your works in progress
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domparis
- Posts: 37
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by domparis » Tue Feb 06, 2007 7:27 am
Hi, just playing with hdri ligthing, reexposed and noise removal in ps from the exr file.
Need to change the ior of the "bubbles" to get a more brighter spec
Cheers
Dom
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Tue Feb 06, 2007 12:10 pm
nice pic through
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CTZn
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by CTZn » Tue Feb 06, 2007 1:23 pm
yes the material is interesting
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Kram1032
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by Kram1032 » Tue Feb 06, 2007 1:38 pm
The only thing, which could be better on the materials, is the stand.
It doesn't look like metal, but like plastic coloured silver.
But this may be the purpose...
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domparis
- Posts: 37
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by domparis » Wed Feb 14, 2007 3:52 pm
Thanks for reply !!
@Kram1032 : Yes due to modeling style i tried to get a sort of metalized plastic like, next time i'll try to make some bump to simulate the mold cut (don't know the exact term)
Cheers
Dom
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afecelis
- Posts: 749
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- Location: Colombia
- 3D Software: Blender
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Contact:
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by afecelis » Wed Feb 14, 2007 4:23 pm
Nice Image! Very futuristic.

(or should I say, retro

)
Domparis, would you mind sharing your xml materials?

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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domparis
- Posts: 37
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by domparis » Wed Feb 14, 2007 5:03 pm
Thanks afecelis, i just try a MOI generated object to test the obj support, no design in mind, i think it just an abstract style
here the xml code and an already old variant render with some fix (render in v0.7t3):
Code: Select all
<medium>
<name>mGreenSSS</name>
<precedence>15</precedence>
<basic>
<ior>1.2</ior>
<cauchy_b_coeff>0.0000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>8.5 0.3 8.5</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>5</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>greenSSS</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>mGreenSSS</internal_medium_name>
</specular>
</material>
Cheers
Dom
Last edited by
domparis on Wed Feb 14, 2007 5:43 pm, edited 1 time in total.
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afecelis
- Posts: 749
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by afecelis » Wed Feb 14, 2007 5:39 pm
whoa! nice! thanks to you too for the material Domparis. Testing it out now. Did you use a glossy transparent for the other part of the material? Could you also post your second part?
thanks in advance!

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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domparis
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by domparis » Wed Feb 14, 2007 5:45 pm
No prob, i have updated the code, no glossy_transparent here.
Dom
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afecelis
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by afecelis » Wed Feb 14, 2007 5:48 pm
wow! very generous of you! thanks domparis. Please show us some more!
regards,
Alvaro

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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Kram1032
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by Kram1032 » Thu Feb 15, 2007 1:31 am
That's much better^^
The bubbles are very bright now...
Maybe already too bright...
But it looks awesome

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