
SkIndigo 3.2.2 (beta)
Re: SkIndigo 3.2.2 (beta)
I'm not questioning about the design: when I export it as an external mesh Indigo freezes and then reports an error 

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Re: SkIndigo 3.2.2 (beta)
that thing is a mess.. i can't even import the .3ds into sketchup and then export to indigo without it crashing.. maybe a bug but i dunno..Pibuz wrote:I'm not questioning about the design: when I export it as an external mesh Indigo freezes and then reports an error
i redrew it in rhino..a quick redraw but it should do the job.. drew it at a more proper scale as well.. then exported as .3ds if you need it..
[needs mat0, mat1, mat2, & mat3 added as sketchup materials — the bulb, the shade, and the fixture are separated]
the .3ds you provided had only a single surface for the lamp shade.. that's how this one is as well but i have a version with a solid lampshade if you need it.
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Re: SkIndigo 3.2.2 (beta)
Thanks a lot Jeff!!!!
I'd love to have the thick material version too, just to test some SSS.
IF IT'S NOT TOO MUCH TROUBLE I'M ASKING YOU, of course!
Thanks again!
I'd love to have the thick material version too, just to test some SSS.
IF IT'S NOT TOO MUCH TROUBLE I'M ASKING YOU, of course!
Thanks again!
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- Posts: 105
- Joined: Sun Oct 11, 2009 11:30 am
- Location: newyorkcity
Re: SkIndigo 3.2.2 (beta)
no trouble at all.. I already have it drawn that way..
I'm on a bus right now though
ill upload it once I get back to a computer.
I'm on a bus right now though

ill upload it once I get back to a computer.
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- Posts: 105
- Joined: Sun Oct 11, 2009 11:30 am
- Location: newyorkcity
Re: SkIndigo 3.2.2 (beta)
here's the version with a solid lampshade. enjoy
[i remembered to purge this time
..no need for mat3.. ]
mat0 will be for the lamp shade..
mat1 = fixture
mat2 = light bulb
[i remembered to purge this time

mat0 will be for the lamp shade..
mat1 = fixture
mat2 = light bulb
Re: SkIndigo 3.2.2 (beta)
Great! Thanks!
Re: SkIndigo 3.2.2 (beta)
Little bug one of my students is experiencing: when specified an exported scene name, Indigo opens and loads it, but then freezes and crashes ("the application has stopped running".., not some C++ error)
Happens only with explicit export name: default.igs wont' cause any problems.
She is running Indigo 3.2.2 free, Skindigo 3.2.2 on Vista 32bits.
Happens only with explicit export name: default.igs wont' cause any problems.
She is running Indigo 3.2.2 free, Skindigo 3.2.2 on Vista 32bits.
Re: SkIndigo 3.2.2 (beta)
Hi Whaat.
I have to report another bug: I am working with a VERY complex scene (with a significant amount of instanced trees and other stuff too): sometimes after export I get the error message that Indigo couldn't find one of the maps of a specific material (the plaster diffuse texture, to be more precise); sometimes, instead, the export process goes just fine and the render starts with no problems.
I usually re-export the scene to get rid of the error: quick export won't fix it (tested).
Clearly, I don't know what can cause the problem, but it definitely is
Let me know if you can spot and/or solve it!
I have to report another bug: I am working with a VERY complex scene (with a significant amount of instanced trees and other stuff too): sometimes after export I get the error message that Indigo couldn't find one of the maps of a specific material (the plaster diffuse texture, to be more precise); sometimes, instead, the export process goes just fine and the render starts with no problems.
I usually re-export the scene to get rid of the error: quick export won't fix it (tested).
Clearly, I don't know what can cause the problem, but it definitely is

Let me know if you can spot and/or solve it!
Re: SkIndigo 3.2.2 (beta)
Hey there !
where do we select the ENV map when we want to use an env map for global lighting ?? there is no more browse button ?
where do we select the ENV map when we want to use an env map for global lighting ?? there is no more browse button ?
Re: SkIndigo 3.2.2 (beta)
Take a look to the new workflow tips suggested by Whaat in the new release topic
Re: SkIndigo 3.2.2 (beta)
Another small bug: if I launch the rendering, the actions taken into the SU models are reset, so your ctrl+z won't produce any changes back.
Re: SkIndigo 3.2.2 (beta)
I think that it is not a bug, skindigo works like other sketchup command (draw line, rotate...) and so ctrl+z don't works as you expect.Pibuz wrote:Another small bug: if I launch the rendering, the actions taken into the SU models are reset, so your ctrl+z won't produce any changes back.
imho
Re: SkIndigo 3.2.2 (beta)
Ono said this could be a SkIndigo issue, so:
http://www.indigorenderer.com/forum/vie ... 42#p111942
(black triangles: they go away if I explode components. Model attached in the liked post)
http://www.indigorenderer.com/forum/vie ... 42#p111942
(black triangles: they go away if I explode components. Model attached in the liked post)
Re: SkIndigo 3.2.2 (beta)
Hi Pibuz,Pibuz wrote:Another small bug: if I launch the rendering, the actions taken into the SU models are reset, so your ctrl+z won't produce any changes back.
You need to hit ctrl+z multiple times to undo past changes because launching a render adds some operations to the undo 'stack'.
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