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Simple Renderings Thread
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Simple Renderings Thread
Sort of off topic, but speaking of modeling, what is the verdict on blender 2.5x? Worth grabbing? Last time I tried it, the camera movement felt kind of wierd. Im used to the turntable feel in wings 3d (where the majority of my modeling is done.)
- TerraMatrix
- Posts: 13
- Joined: Thu Jan 17, 2008 6:19 pm
Re: Simple Renderings Thread
@Godzilla: Great attention to detail! And I like the subtle cool/warm lighting to show it off, too. Always a pleasure to see what you're working on.
@Neo0: Not bad, Are those metaballs or normal spheres floating up out of the drink? It's a little hard to tell. One way to help seperate your subject from the background is to use backlights or rim lights, maybe it would make your liquid stand out more. See if you like the effect!
My contribution. It's been a while since I've worked in 3d, but lately I've been playing again. Very simple of course. Does this look a little off to anyone else? The dark areas bother me. Maybe my glass material needs work...
@Neo0: Not bad, Are those metaballs or normal spheres floating up out of the drink? It's a little hard to tell. One way to help seperate your subject from the background is to use backlights or rim lights, maybe it would make your liquid stand out more. See if you like the effect!
My contribution. It's been a while since I've worked in 3d, but lately I've been playing again. Very simple of course. Does this look a little off to anyone else? The dark areas bother me. Maybe my glass material needs work...
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- Posts: 156
- Joined: Wed Apr 13, 2011 7:36 pm
- Location: London, UK
- 3D Software: 3ds Max
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Re: Simple Renderings Thread
I'm still yet to model glass correctly myself, so can't help you there....
I second TerraMatrix on Godzilla's lighting technique, it's great. I would love it Godzilla, if you could show how you set your scene up.
More completed work....

I second TerraMatrix on Godzilla's lighting technique, it's great. I would love it Godzilla, if you could show how you set your scene up.
More completed work....
Re: Simple Renderings Thread
Yeah, those are just normal objects. My program doesn't support metaballs, although from what I hear they are quite neat. I use wings 3d with silo 3D. Fairly basic programs as far as feature set is concerned but im a poor college student. I wish it had fluid simulation too and that was one of the biggest things about blender that made me want to try it. That said, It was a nice challenge to figure out how to model convincing water droplets.
I will try out your suggestion though. The major idea was to get a surreal feel to it.. I would like to apologize for the graininess of my last render or any of my recent ones. I have been using a very cheap labtop (integrated gpu with old amd cpu) for my work. But that has changed and im now on a quad core.
I've always been interested with the concept of slow mo and im thinking of doing the classic "bullet hits wine glass in slow motion." My program doesn't have any physics sim so I will have to model everything out by hand. Prob want to avoid smoothing too.
I will try out your suggestion though. The major idea was to get a surreal feel to it.. I would like to apologize for the graininess of my last render or any of my recent ones. I have been using a very cheap labtop (integrated gpu with old amd cpu) for my work. But that has changed and im now on a quad core.
I've always been interested with the concept of slow mo and im thinking of doing the classic "bullet hits wine glass in slow motion." My program doesn't have any physics sim so I will have to model everything out by hand. Prob want to avoid smoothing too.
Re: Simple Renderings Thread
@Doug
Thank you!

@Grin Man
Thanks!
Your render is looking alright so far, I'd suggest trying an hdri map or other environment illumination to get rid of the dark areas.
@tar_gniK
Nice render, very realistic.
Unfortunately I can't post any views of the lighting setup because I've deleted that 'studio' scene
I used 4 lights in total - the orange and blue blackbody lights which are clear, and also an overhead white light and side light (Which the top render is facing towards)
Thank you!
It's free and used by thousands of people worldwide - I don't see how it wouldn't be 'worth it' to download and try it. Give it a go, manneo0. wrote:Sort of off topic, but speaking of modeling, what is the verdict on blender 2.5x? Worth grabbing?

@Grin Man
Thanks!
Your render is looking alright so far, I'd suggest trying an hdri map or other environment illumination to get rid of the dark areas.
@tar_gniK
Nice render, very realistic.
Unfortunately I can't post any views of the lighting setup because I've deleted that 'studio' scene

I used 4 lights in total - the orange and blue blackbody lights which are clear, and also an overhead white light and side light (Which the top render is facing towards)
Re: Simple Renderings Thread
TerraMatrix: make sure there is a small gap between the glass volume and the plane, they must not intersect and even not be coplanar. I assume that you are using Indigo 3.0...
obsolete asset
Re: Simple Renderings Thread
hi everyone,
here's my quick render. Inspired by union bench (idodesign.se). Smoothing in sketchup is killing me. In this case we can assume that concrete was casted that way but acording to original project it should be smooth.
here's my quick render. Inspired by union bench (idodesign.se). Smoothing in sketchup is killing me. In this case we can assume that concrete was casted that way but acording to original project it should be smooth.

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Re: Simple Renderings Thread
wojtek-w wrote:hi everyone,
here's my quick render. Inspired by union bench (idodesign.se). Smoothing in sketchup is killing me. In this case we can assume that concrete was casted that way but acording to original project it should be smooth.
Have you tried using the Subdivide and Smooth plugin by Whaat?? That might cure your smoothing problems, if you haven't already tried it.
Re: Simple Renderings Thread
thanks tar_gniK ! I've just bought this plugin and I've got smoothing under contolHave you tried using the Subdivide and Smooth plugin by Whaat?? That might cure your smoothing problems, if you haven't already tried it.

- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
I cried tears of jealousy...again


benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
I have found that alot of it is in your mind. I mean, a lot of detail can be added just by adding points and moving them around. I don't think blender has a "add epic detail plugin" yet. Still, it goes without saying that godzilla is one of the best around these parts. Weapons are some of the hardest things to model.
I feel like I should have posted this before the mindblowing renders above, but hey im kind of proud of it
also im kinda driunk
I feel like I should have posted this before the mindblowing renders above, but hey im kind of proud of it
also im kinda driunk
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
Actually I forgot to ask...
@Godzilla: in how many "chunks" did you model the gun? and how many polys are in there?
@Godzilla: in how many "chunks" did you model the gun? and how many polys are in there?
benn hired a mercenary to kill my sig...
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