Frosted Glass Material Problem!
-
- Posts: 6
- Joined: Tue Oct 19, 2010 3:47 am
Frosted Glass Material Problem!
I'm running SKIndigo 2.6.1 on WIndw 7 64 bit , I7-920 , 12 GB Ram , GTX 580 Graphic Card.
for this simple kitchen rendering , it takes about 9 hour but only have a result like this.
whats the problem with the frosted glass material still so much noise ?
is that any way to settle the above problem ?
for this simple kitchen rendering , it takes about 9 hour but only have a result like this.
whats the problem with the frosted glass material still so much noise ?
is that any way to settle the above problem ?
Re: Frosted Glass Material Problem!
Will, it get cleaner with MLT & BiDir in same time
Did u use exit portals?

Did u use exit portals?
-
- Posts: 6
- Joined: Tue Oct 19, 2010 3:47 am
Re: Frosted Glass Material Problem!
yes, i did use exit portal for the window ..
im using Birdir with Architectural Glass Acceleration
im using Birdir with Architectural Glass Acceleration
Re: Frosted Glass Material Problem!
Did you use MLT?
Also try without glass acceleration. It can help only for flat specular glass (such as the window) and not for frosted. Also, I'm not sure it is useful for indoor scenes with portals.
Etienne
Also try without glass acceleration. It can help only for flat specular glass (such as the window) and not for frosted. Also, I'm not sure it is useful for indoor scenes with portals.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Frosted Glass Material Problem!
Probably your whites are too white, and you're not using MLT.
Re: Frosted Glass Material Problem!
Glass acceleration doesn't work well with exit portals currently
However, when you're using exit portals it's anyway more efficient than GA would be.
Etienne's advice is spot on: try without glass acceleration (but still using bidir and maybe also without MLT).

Etienne's advice is spot on: try without glass acceleration (but still using bidir and maybe also without MLT).
-
- Posts: 6
- Joined: Tue Oct 19, 2010 3:47 am
Re: Frosted Glass Material Problem!
here is the final result for the MLT setting render.
Re: Frosted Glass Material Problem!
BiDir MLT or MLT+PT?
BTW, quite good result! Good job!
..only thing, I see too many sharp corners... SMOOTH SMOOTH SMOOTH!
BTW, quite good result! Good job!
..only thing, I see too many sharp corners... SMOOTH SMOOTH SMOOTH!
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Frosted Glass Material Problem!
Very nice
Love the tones.
If you'd square out the composition and add accessories and some more 'lived-in' detail, it'd be a great shot!

If you'd square out the composition and add accessories and some more 'lived-in' detail, it'd be a great shot!
Re: Frosted Glass Material Problem!
Good advice here. I'd also change the texture mapping on the large wooden frame in the right part of the image. The texture should run vertically on the vertical parts and horizontally on the horizontal parts (not sure I explained that well).
-
- Posts: 6
- Joined: Tue Oct 19, 2010 3:47 am
Re: Frosted Glass Material Problem!
Sorry pibuz.. the reason i let the model square edge is because i need to do another details works with LayOutPibuz wrote:BiDir MLT or MLT+PT?
BTW, quite good result! Good job!
..only thing, I see too many sharp corners... SMOOTH SMOOTH SMOOTH!
that's why .. if i use the soften i cant get the edge point in LayOut.
or you got a better idea for me ?

i hate details works!!!!
Re: Frosted Glass Material Problem!
I didn't mean "soften edges"
I meant: use some cool plugin like roundcorner.rb to get less sharp 3D edges: they will result much better in the rendering..
..Though, you still may not see them in layout..

I meant: use some cool plugin like roundcorner.rb to get less sharp 3D edges: they will result much better in the rendering..
..Though, you still may not see them in layout..

Who is online
Users browsing this forum: No registered users and 5 guests