NOX Renderer

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matsta
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NOX Renderer

Post by matsta » Thu Jul 14, 2011 11:43 pm

Got an interesting newsletter from Evermotion this morning. Thought you guys might find it of interest. Already some rather breathtaking results.

http://www.evermotion.org/nox/index

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Lemo
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Re: NOX Renderer

Post by Lemo » Fri Jul 15, 2011 5:21 am

Crazy bokeh :)

Apparently that's "free, even for commercial purposes" (well at least for now)
But only for Max and blender for now it seems
Their gallery has some familiar models from Zed

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zeitmeister
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Re: NOX Renderer

Post by zeitmeister » Tue Jul 19, 2011 9:57 pm

That bokeh either took my breath away; I don't know any renderer which could achieve that quality.
Let's find the corresponding Indigo camera setings! :mrgreen:
Cheers, David



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lycium
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Re: NOX Renderer

Post by lycium » Wed Jul 20, 2011 12:22 am

I'm definitely inspired by the postpro results they get, and would love to try and do something similar.

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Re: NOX Renderer

Post by Lemo » Wed Jul 20, 2011 1:15 am

Yeah I read you could set up the DOF after the render in postpro
Totally want that for Indigo :shock:

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zeitmeister
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Re: NOX Renderer

Post by zeitmeister » Wed Jul 20, 2011 3:28 am

Postpro-DOF is not the intention of Indigo.
Though, as an option, it would be great, no doubt.
I would be happy if I could change the whole aperture settings, like obstacle map, aperture shape etc. in the Indigo GUI.
Cheers, David



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lycium
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Re: NOX Renderer

Post by lycium » Wed Jul 20, 2011 3:35 am

zeitmeister wrote:Postpro-DOF is not the intention of Indigo.
What about postpro-AD? :wink:

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zeitmeister
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Re: NOX Renderer

Post by zeitmeister » Wed Jul 20, 2011 3:58 am

AD? :oops:
Cheers, David



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CTZn
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Re: NOX Renderer

Post by CTZn » Wed Jul 20, 2011 5:40 am

Well it does replace only partially the traced one (Aperture Diffraction ;)), as far as I'm concerned. I'm not keen to use the postpro one, unlike the other. I'm missing it :?
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CTZn
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Re: NOX Renderer

Post by CTZn » Wed Jul 20, 2011 5:46 am

on realtime DOF: plenoptics.

http://www.lytro.com/picture_gallery <- click on images to refocus

http://www.crunchgear.com/2010/09/22/ad ... ur-images/
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Lemo
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Re: NOX Renderer

Post by Lemo » Wed Jul 20, 2011 6:31 am

I heard about plenoptics before, but this web demo is awesome :shock:

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CoolColJ
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Re: NOX Renderer

Post by CoolColJ » Thu Dec 01, 2011 1:22 am

Sick caustics :o

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Re: NOX Renderer

Post by StompinTom » Thu Dec 01, 2011 8:00 am

Would LOVE Indigo to have an orthographic camera, like Blender's (just specify the width in units). I've been doing sections and things in Cycles and it's things like that and effects like those caustics above-/under-water that would be very cool!

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CoolColJ
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Re: NOX Renderer

Post by CoolColJ » Thu May 10, 2012 2:10 am

I've been playing with the recent v0.3.42, the one before they temporaily disabled MLT in v0.3.48 to add instancing support, and I'm impressed with the speed of convergence since the last time I played with it!
http://www.evermotion.org/files/noxRend ... 0.3.42.zip
http://www.evermotion.org/files/noxRend ... 0.3.42.exe

The overall image with Path Tracing and MLT cleans up way faster than Luxrender and even Indigo :shock:
caustics stay rough for longer than Indigo though.
Plus you can access all of the MLT settings individually!
Although the type of MLT seems different to Indigo, noise pattern looks different.

They have added the camera responce files like Indigo as well, but with a nifty option to preview of all the responces together on a single page with thumbnails - nice 8)
And interestingly in the Post section, you can turn on/off direct lit and/or GI parts of the image, and even boost or reduce the GI :o

16 min render with MLT - 4GHZ CPU - pretty clean already, just the roughness in the refracted caustics
CCJ_Nox_test.jpg

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lycium
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Re: NOX Renderer

Post by lycium » Thu May 10, 2012 2:15 am

CoolColJ wrote:And interestingly in the Post section, you can turn on/off direct lit and/or GI parts of the image, and even boost or reduce the GI :o
Yet another renderer calling itself unbiased while adding stuff like this :lol:

It really is too bad that users don't generally test if their software really is unbiased...

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