Oren Nayar is there, it's just enabled by making the 'Sigma' parameter something other than 0.00 under the Material Diffuse Settings (where you can also toggle Diffuse Transmitter). I like it that way, it groups it very intuitively.Headroom wrote:The Oren Nayar Material is missing in the Material Selection.
Also agree with Tom that having curve objects exported would be nice!
Blendigo (for Blender 2.5x) 3.0.10
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Re: Blendigo (for Blender 2.5x) 3.0.10
Re: Blendigo (for Blender 2.5x) 3.0.10
I agree. Thanks for pointing that out Tom. I tend to click on any available button. Must have overlooked that oneStompinTom wrote: I like it that way, it groups it very intuitively.

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Re: Blendigo (for Blender 2.5x) 3.0.10
No problemHeadroom wrote:I agree. Thanks for pointing that out Tom. I tend to click on any available button. Must have overlooked that oneStompinTom wrote: I like it that way, it groups it very intuitively.

What would be cool eventually is to also have an 'Alpha' channel, so that if it's below 1.0, the exporter would automatically create a Blend material with a Null material in one of the slots. Save some time and clutter for creating things such as leaves or fake glass

Re: Blendigo (for Blender 2.5x) 3.0.10
...or condoms 

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Re: Blendigo (for Blender 2.5x) 3.0.10
Uh, yes, those too...dag wrote:...or condoms
Re: Blendigo (for Blender 2.5x) 3.0.10
StompinTom wrote:What would be cool eventually is to also have an 'Alpha' channel, so that if it's below 1.0, the exporter would automatically create a Blend material with a Null material in one of the slots. Save some time and clutter for creating things such as leaves or fake glass
dag, if your condoms look like null-blends you should probably see a doctordag wrote:...or condoms

Re: Blendigo (for Blender 2.5x) 3.0.10
2 others things :
world size seam wrong in Blendigo. In blender in my scene I see my plant about 15cm from camera and in Indigo when I put manual focus on it it it written "17m". It's a problem for DOF (even with F/0.1 I barely have the DOF I want ^^).
Another problem : apparently Blendigo does not support UTF-8 and characters like ë (my name is mikaël
so all my directory uses this letter).
Thank you for your work
world size seam wrong in Blendigo. In blender in my scene I see my plant about 15cm from camera and in Indigo when I put manual focus on it it it written "17m". It's a problem for DOF (even with F/0.1 I barely have the DOF I want ^^).
Another problem : apparently Blendigo does not support UTF-8 and characters like ë (my name is mikaël

Thank you for your work
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Re: Blendigo (for Blender 2.5x) 3.0.10
Focus distance works fine here... Checked your Blender units? Check your Scene settings to make sure there's no scaling...everwind wrote:world size seam wrong in Blendigo. In blender in my scene I see my plant about 15cm from camera and in Indigo when I put manual focus on it it it written "17m". It's a problem for DOF (even with F/0.1 I barely have the DOF I want ^^).
Re: Blendigo (for Blender 2.5x) 3.0.10
this is not what I meant StompinTom.
Distance focus works fine, but Blender Units just do not work
I can set scale to 1, 10 or 0.001, result is exactly the same, it is always 1BU = 1m
Distance focus works fine, but Blender Units just do not work

I can set scale to 1, 10 or 0.001, result is exactly the same, it is always 1BU = 1m
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Re: Blendigo (for Blender 2.5x) 3.0.10
Ah, ok. I meant the Blender units = meters works for me here. Did you have Blender Units set to cm then? I guess the conversion isn't there yet, so I guess you have to stick with working in meters for now 

Re: Blendigo (for Blender 2.5x) 3.0.10
How do you do that ?
In Blender I go to World panel, I choose "metric" and then a scale (1, 10, 0.1 or 0.01, or something different), and it has absolutely no effect on blendigo. Am I doing it the wrong way ?
In Blender I go to World panel, I choose "metric" and then a scale (1, 10, 0.1 or 0.01, or something different), and it has absolutely no effect on blendigo. Am I doing it the wrong way ?
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Re: Blendigo (for Blender 2.5x) 3.0.10
No, you don't even have to touch the Blender units. Those are guides anyways. Just use Blender Units and keep in mind that 1.0 BU = 1 meter, so 1 cm would be 0.01 BU, etc.everwind wrote:How do you do that ?
In Blender I go to World panel, I choose "metric" and then a scale (1, 10, 0.1 or 0.01, or something different), and it has absolutely no effect on blendigo. Am I doing it the wrong way ?
Doug, Exit Portals don't export properly ('material not defined' in Indigo). Don't know how I didn't catch this before...
Re: Blendigo (for Blender 2.5x) 3.0.10
ah yes ok that's what I though, Blenduer Units control doesn't work with Blendigo
, that's what I wanted to say since the beginning ^^.
but yes ok I know I can just resize it inside blender but well I just wanted to say it

but yes ok I know I can just resize it inside blender but well I just wanted to say it

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Re: Blendigo (for Blender 2.5x) 3.0.10
It'd be a good feature to haveeverwind wrote:ah yes ok that's what I though, Blenduer Units control doesn't work with Blendigo, that's what I wanted to say since the beginning ^^.
but yes ok I know I can just resize it inside blender but well I just wanted to say it


Re: Blendigo (for Blender 2.5x) 3.0.10
In the process of moving over my current project to Indigo I discovered that the Animation part of Blendigo opens several instances of Indigo to render in parallel. When done rendering a frame it does save the image, but does not close out Indigo (There may be a setting for that is there another setting for that but I have not had the time to check that out) ?
I think Blendigo does this every time it is done with exporting a frame rather than waiting for the finished rendering of the previous frame. I am not sure, however, as this bogged my machine here at work down to being pretty much unusable!
Xeon 5160 3GHz
20GB RAM
Win XP Pro 64bit
Nvidia Quadro FX 4600
I'll check how this works on my iMac tonight!
I think Blendigo does this every time it is done with exporting a frame rather than waiting for the finished rendering of the previous frame. I am not sure, however, as this bogged my machine here at work down to being pretty much unusable!
Xeon 5160 3GHz
20GB RAM
Win XP Pro 64bit
Nvidia Quadro FX 4600
I'll check how this works on my iMac tonight!
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