where is the link to make the material in material editor with indigo 3.0.10??
i cannot see any possibility to make the materials.
should we make them only inside indigo render? if yes, how to save the material that i want on a file to use after??
the old service of database material is not more available?
materials and indigo 3.0.10
materials and indigo 3.0.10
C4d R12, W7 64bit, 12 Gb ram, Gtx590 2x1,5Gb
Re: materials and indigo 3.0.10
Hi,marcus3d wrote:where is the link to make the material in material editor with indigo 3.0.10??
i cannot see any possibility to make the materials.
should we make them only inside indigo render? if yes, how to save the material that i want on a file to use after??
the old service of database material is not more available?
the material database integration and other features to make editing/creating material inside the Indigo application were not ready by release date, so they did not make it into the initial release.
It is the next thing we are going to work on, tho.
This and an improved UI for material editing.
Currently, the workflow would be to open an *.igm(or pigm) file, which will load the standard preview scene and then edit the material. To save that material back to .igm (or pigm) you can use the "File" -> "Save Material" menu in the Property Editor.
We will improve this.
Re: materials and indigo 3.0.10
i understand but how to load the material in my scene?
i don't see any way to make it.
i don't see any way to make it.
C4d R12, W7 64bit, 12 Gb ram, Gtx590 2x1,5Gb
Re: materials and indigo 3.0.10
Here's my way to hack a material into the preview scene (mat_db_root_scene.igs):
You will find that file under \data\preview_scenes\mat_db into the installation folder.
An important note would be that the targeted material name within the IGM file MUST be 'previewmaterial', like so:
Since linking to external materials from within the Indigo GUI has been requested multiple times yet, I'm sure it will happen...
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scene>
<include>
<pathname>C:/Indigo/shaders/wood3D_00.igm</pathname>
</include>
<include>
<pathname>matpreviewscene_igmesh.igs</pathname>
</include>
</scene>
An important note would be that the targeted material name within the IGM file MUST be 'previewmaterial', like so:
Code: Select all
<material>
<name>previewmaterial</name>
...
obsolete asset
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