Blendigo (for Blender 2.5x) 3.0.10

Announcements, requests and support regarding the Blender Indigo export script
StompinTom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by StompinTom » Sun Jun 12, 2011 1:18 am

Is everyone running Blender 2.57? I'm mid-project right now so can't switch to the new update, but everything worked fine before, minus the issues I already posted about, most of which seem to be fixed in this release...

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dakiru
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by dakiru » Sun Jun 12, 2011 3:35 am

Hi, dougal2, that's a great work you've done on both exporters! 8)

I am not able to find settings for aperture diffraction. Because if you have ap. diff. disable in Blendigo, it's not possible to enable it in Indigo while rendering. It throws Windows error dialog "Indigo.exe has stopped working etc."

Silmä
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Silmä » Sun Jun 12, 2011 3:52 am

Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

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dakiru
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by dakiru » Sun Jun 12, 2011 4:23 am

Silmä wrote:Aperture diffraction is under Blender camera options along with ISO and f-stop settings.

Oh.. :oops: Thanks!

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Doug Armand
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Doug Armand » Sun Jun 12, 2011 4:57 pm

Doug Armand wrote: Good idea - OK I just tried that but still nothing. Would help if we got a simple 'how-to' with pretty pictures please? :D
OK I think I've solved it now and Silmä was right about the paths needing to be absolute not relative - there are 2 paths that need changing. The path to where Indigo is installed and the output path - I forgot the output path earlier.

So thank you Silmä for that :wink:
Doug

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Zlaty Lev
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Zlaty Lev » Mon Jun 13, 2011 1:34 am

Just made an upgrade to Blender 2.57b and Indigo 3.0.10

Everything works fine untill I use a external Material.
I get the following error:
Attachments
blender error.jpg

everwind
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Mon Jun 13, 2011 3:18 am

thanks, now I can start the manual !

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CTZn
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by CTZn » Mon Jun 13, 2011 3:29 am

everwind wrote:thanks, now I can start the manual !
Tu veux pas te mettre à Maya plutôt ?

private joke ;P
obsolete asset

everwind
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Mon Jun 13, 2011 3:59 am

:-D

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Headroom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Mon Jun 13, 2011 12:11 pm

Yup. External Materials don't seem to work. Error message on console is what's Zlaty Lev posted above.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

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Headroom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Mon Jun 13, 2011 12:58 pm

Making the packed images/textures in the Blender file available is quite a nifty feature. Thanks Doug!

StompinTom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by StompinTom » Tue Jun 14, 2011 8:30 am

During export, if Blendigo could handle two things, it'd be great:
- skipping objects/meshes with no faces (gives a 'Model tried to use mesh with invalid IUD' or something in Indigo)
- applying a simple 80% grey diffuse material to objects with no material (crashes export)

Oh, and Blendigo doesn't export Curve objects, requiring them to be converted to meshes, which limits their usability...

everwind
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by everwind » Thu Jun 16, 2011 2:17 am

+1 about previous post


another suggestion : check that blade curvature is >= blade offset (I guess it's possible before exportation no ?)

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Headroom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Thu Jun 16, 2011 3:33 am

The Oren Nayar Material is missing in the Material Selection.
Also agree with Tom that having curve objects exported would be nice!

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Headroom
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Re: Blendigo (for Blender 2.5x) 3.0.10

Post by Headroom » Thu Jun 16, 2011 3:53 am

Also the XM button that disables mesh export has gone astray, or am just looking in the wrong panel ?

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