So my question: Is there someone capable of creating velvet shader. Even better would be if some genius could create fur shader

Code: Select all
def eval() real :
(sin(texi() * 314159.27) * sin(texj() * 314159.27))
/ (31415.927 * 2.0)
I thought about it, and most probably that's because the "hairs" length is constant. I'll check this out in a moment.Lemo wrote:Possibly a bit too close to cell-shading, but cool stuff !
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