Lighting/modeling Exercise
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Lighting/modeling Exercise
Before these start gathering too much dust, I may as well post them.
A simple modeling/lighting exercise with a simple scene, inspired by a sunny afternoon over the recent holidays. I did this in my spare time over a couple of days of tinkering around, trying to get past the laziness to model everything in proper detail to fit the mood.
I want to do a few more of these 'mood studies' to remind myself why I like arch. viz in the first place.
The last shot is what the whole little project is about. The other two are the last shot's illegitimate offspring.
Blender + Indigo + Photoshop (blending two different exposures)
A simple modeling/lighting exercise with a simple scene, inspired by a sunny afternoon over the recent holidays. I did this in my spare time over a couple of days of tinkering around, trying to get past the laziness to model everything in proper detail to fit the mood.
I want to do a few more of these 'mood studies' to remind myself why I like arch. viz in the first place.
The last shot is what the whole little project is about. The other two are the last shot's illegitimate offspring.
Blender + Indigo + Photoshop (blending two different exposures)
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Lighting/modeling Exercise
One word: Win!
Nice work
In the last shot I really like how the edges of the image are darker and it gradually lights up as you reach the center of the image (end of the hallway), I find the contrast to be really interesting.
May I ask you how you did your wallpaint material?
It's really interesting.
Nice work

May I ask you how you did your wallpaint material?

benn hired a mercenary to kill my sig...
Re: Lighting/modeling Exercise
The last shot is really beautiful, add it to the gallery! 

- Doug Armand
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Re: Lighting/modeling Exercise
Excellent stuff. really warm and sunny feel to them.
Doug
Doug Armand
Doug Armand
- zeitmeister
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Re: Lighting/modeling Exercise
Fantastic!
The very realistic details like the gaps between skirting board and floor etc. do it.
The very realistic details like the gaps between skirting board and floor etc. do it.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Lighting/modeling Exercise
Thanks, guys 
Render times between 8-9 hours at 3600x2400, though with a fair bit of grain left.

Render times between 8-9 hours at 3600x2400, though with a fair bit of grain left.
Re: Lighting/modeling Exercise
i like it but tonemapping is too much "vivid" for my taste. i think wood could be more "lighter" and overal atmo little but "desaturated". Anyway, great skillz! 

Re: Lighting/modeling Exercise
Lovely warm atmosphere.
Tonemapping looks good for my taste, does not look so cold and sterile...
greetz

greetz

Re: Lighting/modeling Exercise
I can even feel the atmosphere of the corridor on the third render. Very detailed. How did you make the wall paint? It is really nice and realistic for me.
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Re: Lighting/modeling Exercise
Thank you very much! I hope I've somewhat succeeded in evoking a mood through the last shot, as that is what I believe good arch. viz should do: evoke the feel and personality of the space it attempts to depict.
The wall is a simple Phong material with a very low-contrast plaster map in the color channel, a wavy bulging (with some fine speckle detail) bump map and an exponent map that shifts between very low exponents (10 and 60 or so, I think), just enough to break up the uniformity of the surface and give the wall a bit of a sheen as real paint does.
All in all, the shot misses the whole point of its existence, which was a beautiful light pattern on the far wall, created by the sun reflecting off the door handle in the sunny room when I took the photo, however I went with the sun ray instead for now.
The wall is a simple Phong material with a very low-contrast plaster map in the color channel, a wavy bulging (with some fine speckle detail) bump map and an exponent map that shifts between very low exponents (10 and 60 or so, I think), just enough to break up the uniformity of the surface and give the wall a bit of a sheen as real paint does.
All in all, the shot misses the whole point of its existence, which was a beautiful light pattern on the far wall, created by the sun reflecting off the door handle in the sunny room when I took the photo, however I went with the sun ray instead for now.
Re: Lighting/modeling Exercise
Ehi Thom: technical question.
I'm trying to explore a little the blendigo world: which versions of Blender, Indigo and Blendigo are you using? I'm looking for a quite stable release, but I'd like to have the latest software platforms too..
I'm trying to explore a little the blendigo world: which versions of Blender, Indigo and Blendigo are you using? I'm looking for a quite stable release, but I'd like to have the latest software platforms too..
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