Milk (regular) optimized
Re: Milk (regular) optimized
Thanks i try it out
Now i lowered sss uniform value to 200 from 500 and did some fast hdr tests.
The noise is much more even and not like fireflies
160k s/sec vs 19k before
I gonna restart render with lycium recommended settings
Now i lowered sss uniform value to 200 from 500 and did some fast hdr tests.
The noise is much more even and not like fireflies
160k s/sec vs 19k before
I gonna restart render with lycium recommended settings
Re: Milk (regular) optimized



Here is fast preview with HDR lighting.
Also female figures 30cm tall (1st was 20cm). And gemstones are way to big (1cm grid)

And milk material scattering is 2,5x more isotropic.
http://static3.nagi.ee/i/p/692/54/17313693dcc60f_o.jpg
Re: Milk (regular) optimized
PT only at 3k spp.
Looks like 500 sss is too much.
How do you get the liquid to "fill" the glass on the sides, like in real lifes?
Used about 0,3mm space between glass and milk.
Looks like 500 sss is too much.
How do you get the liquid to "fill" the glass on the sides, like in real lifes?
Used about 0,3mm space between glass and milk.
Re: Milk (regular) optimized
There should be no gap (the meshes should intersect), but difference in materials precedence value. The precedence tells indigo how to clip intersecting mediums (eg. glass and milk).
Higher precedence wins and lower gets clipped.
Higher precedence wins and lower gets clipped.
Re: Milk (regular) optimized
I guess value 200 is better than 500, in case the milk doesn't get too transparent 

Re: Milk (regular) optimized
In the process of finding out I was dead wrong I made this, which to my surprisement doesn't render correctly in intercrap explorer.
http://www.home.no/faenskap/3d/scatteri ... media.html
Just doing a quick testrender now to check the mat (at 4k s/s) . Woohooo!
http://www.home.no/faenskap/3d/scatteri ... media.html
Just doing a quick testrender now to check the mat (at 4k s/s) . Woohooo!
Last edited by dag on Mon Dec 27, 2010 7:42 pm, edited 2 times in total.
Re: Milk (regular) optimized
RGB scattering coefficient spectrum was very very slow, atleast in bidir mode.
Maybe i should test it in path tracing mode
And the default Henyey-Greenstein G Spectrum looked very transparent with that low (fast) Scattering Coefficient.
Maybe i should test it in path tracing mode

And the default Henyey-Greenstein G Spectrum looked very transparent with that low (fast) Scattering Coefficient.
Re: Milk (regular) optimized
>> MLT all the wayMeelis wrote:RGB scattering coefficient spectrum (...) Henyey-Greenstein G Spectrum

obsolete asset
Re: Milk (regular) optimized
So with that material MLT use is enforced automatically?CTZn wrote:>> MLT all the wayMeelis wrote:RGB scattering coefficient spectrum (...) Henyey-Greenstein G Spectrum
Anyway path tracing with G Spectrum RGB ~ 2000 values was slow.
Uniform value 2k-3k and less isotropic scattering looks much more reall but still way too slow
compared uniform 500 and more isotropic scattering.
Re: Milk (regular) optimized
I re-rendered my old milk test.
It's a low-fat milk
Ps. Rendering speed seems quite acceptable. (MLT, bidir off)
It's a low-fat milk

Ps. Rendering speed seems quite acceptable. (MLT, bidir off)
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Milk (regular) optimized
Looks very good and fast same time.suvakas wrote:I re-rendered my old milk test.
It's a low-fat milk
Ps. Rendering speed seems quite acceptable. (MLT, bidir off)
What's the material?
yes low-fat indeed

------
Why high absorbing material (~ 600 /1m) with non isotropic (measured) scattering (0.98) looks transparent

Here is same material with isotropic scattering (too wax like)

Re: Milk (regular) optimized
No, that's not what I meant Meelis, and I for one wouldn't like the idea of enforcing modes. But, in terms of performances with the aforementionned parameters, MLT will (almost ?) always give the best results.Meelis wrote:So with that material MLT use is enforced automatically?CTZn wrote:>> MLT all the wayMeelis wrote:RGB scattering coefficient spectrum (...) Henyey-Greenstein G Spectrum
As a conclusion, saying that MLT is always slower is not true (you didn't say this neither, this was a general remark).
However it is interesting to stress the other modes with such a material like you do, optimisation wise !
Nice one suv, that's pretty fast indeed.
obsolete asset
Re: Milk (regular) optimized
Finally got around to rendering that scene. I wasn't able to get rid of all the noise, I think upping the supersample level would have helped a bit more (Set at 4 here). I removed the jewels - hope you don't mind.
Small version with noise reduction in PS

Full size
http://farm6.static.flickr.com/5008/529 ... ce93_o.jpg
Small version with noise reduction in PS

Full size
http://farm6.static.flickr.com/5008/529 ... ce93_o.jpg
Re: Milk (regular) optimized
Godzilla wrote:Finally got around to rendering that scene. I wasn't able to get rid of all the noise, I think upping the supersample level would have helped a bit more (Set at 4 here). I removed the jewels - hope you don't mind.
Small version with noise reduction in PS
Full size
http://farm6.static.flickr.com/5008/529 ... ce93_o.jpg

Who is online
Users browsing this forum: No registered users and 17 guests