General questions about Indigo, the scene format, rendering etc...
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kepler
- Posts: 122
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by kepler » Wed Jan 31, 2007 1:11 am
Hello, I can't figure out how can I render a semi-transparent material such as that of a lamp. See the image above:
It's a matter of IOR?
Sorry for the dumb question but I'm a very new user of Indigo (I'm using 0.6 version and Blender).
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Kosmokrator
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by Kosmokrator » Wed Jan 31, 2007 1:38 am
sorry my friend but with indigo 0.6 you cant simulate semi transparent materials or SSS like effects...try with 0.7 test 3....

1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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kepler
- Posts: 122
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- Location: Italy
Post
by kepler » Wed Jan 31, 2007 3:57 am
Kosmokrator wrote:sorry my friend but with indigo 0.6 you cant simulate semi transparent materials or SSS like effects...try with 0.7 test 3....

Thank you... And sorry for the stupid question!

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Kosmokrator
- Posts: 1141
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by Kosmokrator » Wed Jan 31, 2007 4:24 am

come on u are wellcome!!!That is the purpos of indigo comunity...helping each other! bye
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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drBouvierLeduc
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by drBouvierLeduc » Wed Jan 31, 2007 5:10 am
Maybe you can try that :
Use a standard glass material like this (sorry poor quality) :
Then put
this texture on it, as a bump map. :
And you get something like this :
If you tweak the settings a little (specularity must be 0), I'm sure you can have a material close to the picture you posted.
(another example)

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neepneep

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by neepneep » Fri Feb 02, 2007 10:38 am
Why can't I apply bump maps to glass???
For example:
Code: Select all
<medium>
<name>Material.scatter</name>
<ior>1.350</ior>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<precedence>10</precedence>
<absorption_coefficient_spectrum>
<uniform>
<value>0.5</value>
</uniform>
</absorption_coefficient_spectrum>
</medium>
<material>
<name>Material</name>
<glossy_transparent>
<exponent>500.000</exponent>
<internal_medium_name>Material.scatter</internal_medium_name>
</glossy_transparent>
<bump_map>
<uv_set>uv</uv_set>
<path>Glassbump.jpg</path>
<b>0.1</b>
<exponent>1.000000</exponent>
</bump_map>
</material>
I get the message:
SceneLoaderExcep: Found unexpected element 'bump_map' in element 'material'.
I tried making it a transparent specular material as well and same prob....
What in the name of f'ing Krishna am I doing wrong ???
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kepler
- Posts: 122
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- Location: Italy
Post
by kepler » Fri Feb 02, 2007 9:02 pm
Thank you,
drBouvierLeduc! I will try that as soon as I can!

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CTZn
- Posts: 7240
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Post
by CTZn » Fri Feb 02, 2007 9:52 pm
neepneep, the <bump_map> tag has to be a child the
material type definition, not of the tag <material> itself. If you refer to the doc, it is the child of the <diffuse> tag:
Code: Select all
<material>
<diffuse>
<colour>0.8 0.8 0.8</colour>
<albedo_texture>
<uv_set>albedo</uv_set>
<path>checker.jpg</path>
<exponent>2.2</exponent>
</albedo_texture>
<bump_map>
<uv_set>bump</uv_set>
<path>bump_map.jpg</path>
<b>0.0001</b>
<exponent>1.0</exponent>
</bump_map>
</diffuse>
<material>
The fact is that I don't know if <glossy_transparent> supports bump mapping yet, but you may discover that quickly my friend
A rule of thumb is to remove what's unexpected and add what's expected by Indigo, as I said somewhere else you can trust it

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